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  2. Monster Manual - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual

    The Monster Manual (MM) is the primary bestiary sourcebook for monsters in the Dungeons & Dragons (D&D) fantasy role-playing game, first published in 1977 by TSR.The Monster Manual was the first hardcover D&D book and includes monsters derived from mythology and folklore, as well as creatures created specifically for D&D.

  3. Mordenkainen Presents: Monsters of the Multiverse - Wikipedia

    en.wikipedia.org/wiki/Mordenkainen_Presents:...

    It was published as a standalone edition in May 2022. The book is a supplement to the 5th edition Monster Manual (2014) and Player's Handbook (2014). It is also a replacement book for two older supplements – Volo's Guide to Monsters (2016) and Mordenkainen's Tome of Foes (2018).

  4. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The Player's Handbook, Dungeon Master's Guide, and Monster Manual are collectively referred to as the "core rules" of the Dungeons & Dragons game. [3] Both the Dungeon Master's Guide and the Player's Handbook give advice, tips, and suggestions for various styles of play.

  5. Volo's Guide to Monsters - Wikipedia

    en.wikipedia.org/wiki/Volo's_Guide_to_Monsters

    The character Volo has done a number of things: he wrote guides to specific cities, appeared in games, and even wrote the manual for a Baldur’s Gate game. Volo’s Guide to Monsters has snippets of info from Volo, but it mostly tells the DM facts about a world, rather than opinions, rumors and suspicions that might be completely unfounded.

  6. Monstrous Compendium - Wikipedia

    en.wikipedia.org/wiki/Monstrous_Compendium

    This 96-page manual was written by Tom Prusa, Louis J. Prosperi, Walter M. Bass, and Kira Glass and is "the first Monstrous Compendium appendix to deal with the AD&D Dark Sun setting". [16] Kinsman stated that it was "an invaluable tool for Dungeon Masters running a game in this setting, and DMs who have included psionics in non-DARK SUN ...

  7. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Having it all in one physical place, however, is helpful. Even so, the game of D&D technically only requires three books: the Player's Handbook, the Dungeon Master's Guide, and the Monster Manual. But if there's a fourth book every tabletop group should pick up, it's probably Xanathar's.

  8. Monster Vault: Threats to the Nentir Vale - Wikipedia

    en.wikipedia.org/wiki/Monster_Vault:_Threats_to...

    Monster Vault: Threats to the Nentir Vale is a supplement to the 4th edition of the Dungeons & Dragons role-playing game.Bart Carroll, Producer at Wizards of the Coast, wrote: "In this book, you'll find a codex of monsters and villains to throw at the heroes as they explore every nook and cranny of the Nentir Vale or, by extension, your home campaign setting".

  9. Monster Manual II - Wikipedia

    en.wikipedia.org/wiki/Monster_Manual_II

    Monster Manual II was a 160-page hardcover book published in 1983, credited solely to Gary Gygax, which featured cover art by Jeff Easley. [1] The book was a supplement describing over 250 monsters, most with illustrations.