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  2. Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Machine_epsilon

    This alternative definition is significantly more widespread: machine epsilon is the difference between 1 and the next larger floating point number.This definition is used in language constants in Ada, C, C++, Fortran, MATLAB, Mathematica, Octave, Pascal, Python and Rust etc., and defined in textbooks like «Numerical Recipes» by Press et al.

  3. Arithmetic underflow - Wikipedia

    en.wikipedia.org/wiki/Arithmetic_underflow

    This is the maximum value of that satisfies ⁡ (+) = ⁡ (), where is a function which converts the real value into the floating-point representation. While the machine epsilon is not to be confused with the underflow level (assuming subnormal numbers), it is closely related.

  4. Unit in the last place - Wikipedia

    en.wikipedia.org/wiki/Unit_in_the_last_place

    It also provides the macros FLT_EPSILON, DBL_EPSILON, LDBL_EPSILON, which represent the positive difference between 1.0 and the next greater representable number in the corresponding type (i.e. the ulp of one). [9] The Java standard library provides the functions Math.ulp(double) and Math.ulp(float). They were introduced with Java 1.5.

  5. Half-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Half-precision_floating...

    It is intended for storage of floating-point values in applications where higher precision is not essential, in particular image processing and neural networks. Almost all modern uses follow the IEEE 754-2008 standard, where the 16-bit base-2 format is referred to as binary16, and the exponent uses 5 bits. This can express values in the range ...

  6. Floating-point arithmetic - Wikipedia

    en.wikipedia.org/wiki/Floating-point_arithmetic

    The value distribution is similar to floating point, but the value-to-representation curve (i.e., the graph of the logarithm function) is smooth (except at 0). Conversely to floating-point arithmetic, in a logarithmic number system multiplication, division and exponentiation are simple to implement, but addition and subtraction are complex.

  7. Single-precision floating-point format - Wikipedia

    en.wikipedia.org/wiki/Single-precision_floating...

    A floating-point variable can represent a wider range of numbers than a fixed-point variable of the same bit width at the cost of precision. A signed 32-bit integer variable has a maximum value of 2 31 − 1 = 2,147,483,647, whereas an IEEE 754 32-bit base-2 floating-point variable has a maximum value of (2 − 2 −23) × 2 127 ≈ 3.4028235 ...

  8. Caml - Wikipedia

    en.wikipedia.org/wiki/Caml

    This function requires a small value delta. A good choice for delta is the cube root of the machine epsilon. [citation needed]. The type of the function d indicates that it maps a float onto another function with the type (float-> float)-> float-> float. This allows us to partially apply arguments. This functional style is known as currying.

  9. Talk:Machine epsilon - Wikipedia

    en.wikipedia.org/wiki/Talk:Machine_epsilon

    In standard C we can nowadays simply use the DBL_EPSILON constant from float.h. And more generally, you can use the nextafter family of functions from math.h; for example, "nextafter(1.0, 2.0) - 1.0" should evaluate to DBL_EPSILON if I'm not mistaken. (By the way, the C standard even gives an example showing what this constant should be if you ...