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Hitbox was a live-streaming esports video game website launched in October 2013. [1] It was a competitor to Twitch. [2] [3] It was acquired by Azubu, and then became ...
Hitbox was a popular web counter and web analytics product created by WebSideStory, until taken over by Omniture (subsequently taken over by Adobe), originally for adult entertainment websites. [ citation needed ] It was widely used by commercial & other organizations across a variety of industrial sectors as a complete and integrated metrics ...
A hitbox is an invisible shape commonly used in video games for real-time collision detection; it is a type of bounding box. It is often a rectangle (in 2D games) or cuboid (in 3D) that is attached to and follows a point on a visible object (such as a model or a sprite).
Hitbox may refer to: Hitbox, virtual collision detection tool; Hitbox (web analytics), web analytics software; Hitbox.tv, defunct video streaming service;
Azubu's acquisition of Hitbox was announced in January 2017. [2] At the time, they announced they were "launch a new platform, focused on optimizing the mobile user experience and monetization technologies, strengthened by our internally developed technologies, technical partner relationships and a passionate team dedicated to pushing the boundaries of video game live streaming."
WebSideStory, Inc. (later Visual Sciences), was founded by Blaise Barrelet in 1996 as web analytics tool and link directory; its products were Hitbox and HBX. [1] The company went public on September 28, 2004 [2] (NASDAQ: WSSI).
On May 9, 2017, Hitbox shut down, with the new release of the Azubu team and the Hitbox team's new platform Smashcast. Azubu allegedly haven't paid out the prizes for several esports events. [ 10 ] The current CEO , Mike McGarvey, explained the reason as "Azubu’s previous management team made commitments to broadcasters and events far beyond ...
Rather than an analog stick or joystick, the Smash Box controller features four analog direction buttons, allowing players to hit each button individually.This layout and the controller's flat surface allows each individual finger access to any button, eliminating the need for rapid and precise thumb movements.