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Carrom is a tabletop game of Indian origin in which players flick discs, attempting to knock them to the corners of the board. In South Asia , many clubs and cafés hold regular tournaments. Carrom is commonly played by families, including children, and at social functions.
Tiddlywinks is a game played on a flat felt mat with sets of small discs called winks, a pot, which is the target, and a collection of squidgers, which are also discs. . Players use a squidger (nowadays made of plastic) to shoot a wink into flight by flicking the squidger across the top of a wink and then over its edge, thereby propelling it into t
Crokinole (/ ˈ k r oʊ k ɪ n oʊ l / ⓘ KROH-ki-nohl) is a disk-flicking dexterity board game, possibly of Canadian origin, similar to the games of pitchnut, carrom, and pichenotte, with elements of shuffleboard and curling reduced to table-top size. Players take turns shooting discs across the circular playing surface, trying to land their ...
Microsoft planned to include games when developing Windows 1.0 in 1983–1984. Pre-release versions of Windows 1.0 initially included another game, Puzzle, but it was scrapped in favor of Reversi, based on the board game of the same name. [1] Reversi was included in Windows versions up to Windows 3.1.
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The differences in spelling correspond both with regional differences and with different senses of the word. For example, in the case of flat, rotational data storage media the convention is that the spelling disk is used for magnetic storage (e.g., hard disks) while disc is used for optical storage (e.g., compact discs, better known
Unless otherwise noted the reference source is the list of Unreleased Intellivision Games at IntellivisionLives.com. [26] In a 2014 interview, APh programmer Tom Loughry explains that in 1982 he and another APh programmer started a third Advanced Dungeons & Dragons game which was abandoned when he left the company.
is a flying disc game, played with a flying disc and two cans in which you deflect the disc into the can. Many other rules variants for ultimate are played on a regular basis, either to accommodate the number of available players, speed up certain elements of the game, or to help a team practice specific aspects of their strategy.