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  2. Microsoft SideWinder - Wikipedia

    en.wikipedia.org/wiki/Microsoft_Sidewinder

    As Microsoft's first SideWinder joystick, the 3D Pro was responsible for setting the overall design as seen in all of Microsoft's future joysticks. Designed as a gaming-neutral joystick, rather than a specialized joystick for use with realistic combat flight simulators, the 3D Pro was built with a functional, but low-key geometric design.

  3. Sim racing wheel - Wikipedia

    en.wikipedia.org/wiki/Sim_racing_wheel

    A Logitech G29 racing wheel. Sim racing wheels, like real-world racing steering wheels, can have many buttons. Some examples are cruise control or pit-lane limiter for the pit lane, button for flashing lights, windscreen wipers, radio communication with the team, adjustments to the racing setup (such as brake balance, brake migration, differential braking (entry, mid+, exit, hi-speed; to make ...

  4. Game port - Wikipedia

    en.wikipedia.org/wiki/Game_port

    For instance, the 1997 Microsoft Precision Pro joystick was re-introduced in a version that used a game port connector, but also included a USB adapter in the box. [19] The rapid takeover of USB meant that this was superfluous when the Precision Pro 2 was released the next year in 1998.

  5. VRPN - Wikipedia

    en.wikipedia.org/wiki/VRPN

    Joystick controllers: Contour ShuttleXpress, Futaba InterLink Elite, Griffin PowerMate, Logitech Extreme 3D Pro, Saitek ST290 Pro, Microsoft SideWinder Precision 2, Microsoft SideWinder, Microsoft Xbox S (raw controller on all O/S), Microsoft Xbox 360 (raw controller on all O/S), Afterglow Ax1 For Xbox 360 (raw controller on all O/S).

  6. Joystick - Wikipedia

    en.wikipedia.org/wiki/Joystick

    Possible elements of a video game joystick: 1. stick, 2. base, 3. trigger, 4. extra buttons, 5. autofire switch, 6. throttle, 7. hat switch (POV hat), 8. suction cups. A joystick, sometimes called a flight stick, is an input device consisting of a stick that pivots on a base and reports its angle or direction to the device it is controlling.

  7. Haptic technology - Wikipedia

    en.wikipedia.org/wiki/Haptic_technology

    In the same year, the Microsoft SideWinder Force Feedback Pro with built-in feedback was released by Immersion Corporation. [53] Many console controllers and joysticks feature built-in feedback devices, which are motors with unbalanced weights that spin, causing it to vibrate, including Sony 's DualShock technology and Microsoft 's Impulse ...