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  2. Mathematics of the Incas - Wikipedia

    en.wikipedia.org/wiki/Mathematics_of_the_Incas

    Download as PDF; Printable version; ... subtraction, multiplication, and division. ... of families Puriq: 1 family Pisqa kamayuq: 5 families

  3. Keisan Game - Wikipedia

    en.wikipedia.org/wiki/Keisan_Game

    Sansū 3-nen: Keisan Game (けいさんゲーム 算数3年 +−×÷, "Calculation Game: Arithmetic for Third Graders") is the third in a series of arithmetic learning video games for the Nintendo Family Computer. The core focus on this video game is exclusively on multiplication (かけざん) and division (わりざん). No addition or ...

  4. Operation (mathematics) - Wikipedia

    en.wikipedia.org/wiki/Operation_(mathematics)

    Binary operations, on the other hand, take two values, and include addition, subtraction, multiplication, division, and exponentiation. [4] Operations can involve mathematical objects other than numbers. The logical values true and false can be combined using logic operations, such as and, or, and not. Vectors can be added and subtracted. [5]

  5. Multiplication - Wikipedia

    en.wikipedia.org/wiki/Multiplication

    Multiplication (often denoted by the cross symbol ×, by the mid-line dot operator ⋅, by juxtaposition, or, on computers, by an asterisk *) is one of the four elementary mathematical operations of arithmetic, with the other ones being addition, subtraction, and division. The result of a multiplication operation is called a product.

  6. Arithmetic - Wikipedia

    en.wikipedia.org/wiki/Arithmetic

    The main arithmetic operations are addition, subtraction, multiplication, and division. Arithmetic is an elementary branch of mathematics that studies numerical operations like addition, subtraction, multiplication, and division. In a wider sense, it also includes exponentiation, extraction of roots, and taking logarithms.

  7. Multiplication algorithm - Wikipedia

    en.wikipedia.org/wiki/Multiplication_algorithm

    Multiplication lies outside of AC 0 [p] for any prime p, meaning there is no family of constant-depth, polynomial (or even subexponential) size circuits using AND, OR, NOT, and MOD p gates that can compute a product. This follows from a constant-depth reduction of MOD q to multiplication. [26]