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PNG was developed as an improved, non-patented replacement for Graphics Interchange Format (GIF)—unofficially, the initials PNG stood for the recursive acronym "PNG's not GIF". [ 7 ] PNG supports palette-based images (with palettes of 24-bit RGB or 32-bit RGBA colors), grayscale images (with or without an alpha channel for transparency), and ...
A 1-bit image of the Statue of David, dithered with Floyd–Steinberg algorithm. Floyd–Steinberg dithering is an image dithering algorithm first published in 1976 by Robert W. Floyd and Louis Steinberg.
The official position taken by the Wikimedia Foundation is that "faithful reproductions of two-dimensional public domain works of art are public domain".This photographic reproduction is therefore also considered to be in the public domain in the United States.
Practical Texture Atlases - A guide on using a texture atlas (and the pros and cons). A thousand ways to pack the bin - Review and benchmark of the different packing algorithms Sprite Sheets - Essential Facts Every Game Developer Should Know - Funny video explaining the benefits of using sprite sheets
Order-independent transparency (OIT) is a class of techniques in rasterisational computer graphics for rendering transparency in a 3D scene, which do not require rendering geometry in sorted order for alpha compositing.
Wood-free paper is used in a variety of applications: Writing and printing papers: Wood-free paper is the most common type of paper used for writing and printing. [23] It is available in a variety of weights and finishes, making it ideal for a variety of applications [17] Envelopes: Wood-free paper is the most common type of paper used for ...
The transparency of tracing paper is achieved by careful selection of the raw materials and the process used to create transparency. Cellulose fibre forms the basis of the paper, usually from wood species but also from cotton fibre. Often, paper contains other filler materials to enhance opacity and print quality.
The idea of deferred shading was originally introduced by Michael Deering and his colleagues in a paper [3] published in 1988 titled The triangle processor and normal vector shader: a VLSI system for high performance graphics. Although the paper never uses the word "deferred", a key concept is introduced; each pixel is shaded only once after ...