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  2. Motion simulator - Wikipedia

    en.wikipedia.org/wiki/Motion_simulator

    A motion simulator or motion platform is a ... This can be considered an inner control loop in which the pilots responds to accelerations that occur in full-motion ...

  3. Full motion racing simulator - Wikipedia

    en.wikipedia.org/wiki/Full_motion_racing_simulator

    Full motion racing simulator with all 6 degrees of freedom. A full motion racing simulator, sometimes called a full motion sim rig, is a motion simulator that is purposed for racing, and must provide motion simulation in all six degrees of freedom, as defined by the aviation simulator industry many decades ago.

  4. SimEx-Iwerks - Wikipedia

    en.wikipedia.org/wiki/SimEx-Iwerks

    In 2003, SimEx-Iwerks designed the first full-motion 4-D seat for Universal Studio's Shrek 4-D attractions in Hollywood, Orlando and Osaka. In late 1999, Iwerks Entertainment acquired the assets of McFadden Systems, which had been approached by Warner Bros. Movie World to develop a motion simulator for Batman Adventure – The Ride in 1992. [9]

  5. Enhanced motion vehicle - Wikipedia

    en.wikipedia.org/wiki/Enhanced_motion_vehicle

    Each EMV is a motion simulator, or technically a 'full-motion chassis' because it is not under the control of the occupants, and it travels through a show building instead of enclosing occupants in a moving theater room, as in the case of Star Tours. The EMV motion base is attached by three hydraulic actuators to the frame of the chassis ...

  6. Simulator ride - Wikipedia

    en.wikipedia.org/wiki/Simulator_ride

    A typical motion ride simulator mounted on a trailer to make it mobile. Simulator rides are a type of amusement park or fairground ride, where the audience is shown a movie while their seats move to correspond to the action on screen. There are many types but they fall into the heading of entertainment unlike the ones used for training.

  7. Acceleration onset cueing - Wikipedia

    en.wikipedia.org/wiki/Acceleration_onset_cueing

    The above way the body signals motion to the brain coincides very well with acceleration-onset cueing in a simulator. This is the reason why well-designed and properly set-up modern low-latency motion platforms in simulators work well for all aircraft from large transports to the low-g-force envelope of fighter aircraft.