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  2. Fallout Shelter - Wikipedia

    en.wikipedia.org/wiki/Fallout_Shelter

    Fallout Shelter was announced by Bethesda during its press conference at the Electronic Entertainment Expo on June 14, 2015, where it was confirmed the game is a free-to-play title that would be released for iOS the same day. [1] It was developed in a partnership with Behaviour Interactive, [11] and was built using the Unity game engine. [12]

  3. Fallout (franchise) - Wikipedia

    en.wikipedia.org/wiki/Fallout_(franchise)

    Fallout Shelter Online is a sequel to Fallout Shelter developed by Chinese company Gaea Mobile. [34] It expands on the original games' mechanics while also introducing multiplayer capabilities such as PvP and the ability to play online, as well as Gacha game mechanics. [35] It was released in June 2019 exclusively in China. [36]

  4. List of PlayStation 4 free-to-play games - Wikipedia

    en.wikipedia.org/wiki/List_of_PlayStation_4_free...

    Fallout Shelter: Simulation Bethesda Game Studios: Bethesda Softworks: Jun 11, 2018: Jun 10, 2018: Jun 10, 2018: Fantasy Strike: Fighting Sirlin Games: Sirlin Games Unreleased Jul 25, 2019: Jul 25, 2019 CP Figureheads: Mech-combat Square Enix Square Enix Mar 9, 2017: Unreleased Unreleased Fishing Planet: Sports Fishing Planet Fishing Planet ...

  5. Discover the best free online games at AOL.com - Play board, card, casino, puzzle and many more online games while chatting with others in real-time.

  6. Category:Free-to-play video games - Wikipedia

    en.wikipedia.org/wiki/Category:Free-to-play...

    Free-to-play (F2P) refers to video games which give players access to a significant portion of their content without paying. There are several kinds of free-to-play games, but the most common is based on the freemium software model.

  7. Fallout 76 - Wikipedia

    en.wikipedia.org/wiki/Fallout_76

    The free-to-play Fallout Shelter had grossed over $100 million in four years, and as a result, Bethesda took a greater interest in games that could continuously generate revenue after their release. [24] Emil Pagliarulo was singled out as a designer from the Rockville studio that ignored BattleCry. [24]