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  2. Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Girls'_toys_and_games

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers.

  3. Girls' video games - Wikipedia

    en.wikipedia.org/wiki/Girls'_video_games

    Girls' video games are a genre of video games developed for young girls, mainly in the 1990s. [ 1 ] [ 2 ] The attempts in this period by several developers to specifically target girls, which they considered underserved by a video games industry mainly attempting to cater to boys' tastes, are also referred to as the "girls' games movement."

  4. Real Littles Shopkins - Wikipedia

    en.wikipedia.org/wiki/Real_Littles_Shopkins

    Co-chief Paul Solomon credits his mother, Jacqui Tobias, director of girls’ products, for the idea of Shopkins. [3] Moose Toys had success with its line of Trash Pack collectible figurines targeted towards boys but lacked a market for girls. Shopkins was initially produced as a similar product for girls; however, it appeals to children in ...

  5. My Little Pony - Wikipedia

    en.wikipedia.org/wiki/My_Little_Pony

    The brand saw a more popular revival in 2003 with toys that more closely resembled the original toy line, [4] which sold approximately 100 million pony toys globally by 2010. [5] Hasbro launched the fourth incarnation of the franchise in 2010, which started with the animated series My Little Pony: Friendship Is Magic, which ended on October 12 ...

  6. Category:Girls' toys and games - Wikipedia

    en.wikipedia.org/wiki/Category:Girls'_toys_and_games

    Hello Kitty (1 C, 12 P) S. Skipping-rope rhymes (8 P) Pages in category "Girls' toys and games" The following 10 pages are in this category, out of 10 total.

  7. Toy - Wikipedia

    en.wikipedia.org/wiki/Toy

    An industry executive points out that girls have entered the "tween" phase by the time they are 8 years old and want non-traditional toys, whereas boys have been maintaining an interest in traditional toys until they are 12 years old, meaning the traditional toy industry holds onto their boy customers for 50% longer than their girl customers. [34]

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