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  2. Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Bloom_(shader_effect)

    Bloom (sometimes referred to as light bloom or glow) is a computer graphics effect used in video games, demos, and high-dynamic-range rendering (HDRR) to reproduce an imaging artifact of real-world cameras. The effect produces fringes (or feathers) of light extending from the borders of bright areas in an image, contributing to the illusion of ...

  3. Texture splatting - Wikipedia

    en.wikipedia.org/wiki/Texture_splatting

    Example of texture splatting, except an additional alphamap is applied. In computer graphics, texture splatting is a method for combining different textures.It works by applying an alphamap (also called a "weightmap" or a "splat map") to the higher levels, thereby revealing the layers underneath where the alphamap is partially or completely transparent.

  4. Growtopia - Wikipedia

    en.wikipedia.org/wiki/Growtopia

    Growtopia is a 2D massively multiplayer online sandbox video game based around the idea that most of the in-game items can be grown from their corresponding seeds. [8] The game has no end goals or 100% completion, but has an achievement system and quests to complete from non-player characters.

  5. Talk:Bloom (shader effect) - Wikipedia

    en.wikipedia.org/wiki/Talk:Bloom_(shader_effect)

    The statement that "bloom is overused", seems to me to be a matter of opinion rather than fact. Maybe bad bloom is overused. My personal opinion (rather than fact) is that bloom is necessary to display HRD properly, and will continue to play an important role in realistic rendering of any kind. Move to strike. --rerdavies 06:07, 4 May 2007 (UTC)

  6. Bloom filter - Wikipedia

    en.wikipedia.org/wiki/Bloom_filter

    Bloom filters are a way of compactly representing a set of items. It is common to try to compute the size of the intersection or union between two sets. Bloom filters can be used to approximate the size of the intersection and union of two sets. For two Bloom filters of length m, their counts, respectively can be estimated as