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Wii Fit has been used for physiotherapy rehabilitation, and gaming rehabilitation [12] [13] and has been adopted by various health clubs around the world. Wii Fit has also been used for the treatment of balance problems in the elderly. In a study, an 86-year-old woman was unable to walk without close supervision, even with a walker, due to poor ...
Active Life: Outdoor Challenge (Family Trainer: Athletic World in Japan and Family Trainer in Europe) is a 2008 video game for the Wii produced by Namco Bandai Games. Players use a mat similar to the Power Pad in conjunction with the Wii Remote in order to complete a variety of mini-games. The game is comparable to Wii Fit.
The Wii Balance Board. This is a list of released video games for the Wii and Wii U video game consoles which allow use of the Balance Board accessory. The first game to support this accessory is Wii Fit .
Wii Fit U [a] is an exergaming video game developed by Nintendo for the Wii U console, and is the successor to the Wii games Wii Fit and Wii Fit Plus. Wii Fit U utilizes both the Wii Balance Board and the Wii U GamePad in gameplay, and is bundled with the newly introduced Fit Meter, an activity meter accessory.
The Wii Balance Board (Japanese: バランスWiiボード, Hepburn: Baransu Wī Bōdo) is an accessory for the Wii and Wii U video game consoles. [1] Unlike the usual balance board for exercise, it does not rock but instead tracks the user's center of balance. Along with Wii Fit, [2] it was introduced on July 11, 2007, at the Electronic ...
Wii Sports Club [a] is a 2014 sports ... which replaced the Wii branding due to its release on the Nintendo Switch. ... [13] with some shared ideas as Wii Fit U.
Ring Fit Adventure [b] is an exercising action role-playing game developed and published by Nintendo for the Nintendo Switch.The game comes with two physical components: the Ring-Con, a Pilates ring that the user holds and which one Joy-Con slots into, and a Leg Strap, a piece of fabric affixed to the user's leg that holds the other Joy-Con.
In the 2000s, a number of devices and games have used the exergame style to much success: [12] the EyeToy camera has sold over ten million units, [13] while Nintendo's Wii Fit has sold in excess of 21 million copies. [14] By June 2009, health games were generating revenues of $2 billion, largely due to Wii Fit's 18.22 million sales at the time ...