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In computer science and computer engineering, computer architecture is a description of the structure of a computer system made from component parts. [1] It can sometimes be a high-level description that ignores details of the implementation. [ 2 ]
Example of a high-level systems architecture for a computer. A system architecture is the conceptual model that defines the structure, behavior, and views of a system. [1] An architecture description is a formal description and representation of a system, organized in a way that supports reasoning about the structures and behaviors of the system.
The 1965 IBM System/360 mainframe computer family are sometimes called third-generation computers; however, their logic consisted primarily of SLT hybrid circuits, which contained discrete transistors and diodes interconnected on a substrate with printed wires and printed passive components; the S/360 M85 and M91 did use ICs for some of their ...
Also chassis, cabinet, box, tower, enclosure, housing, system unit, or simply case. The enclosure that contains most of the components of a computer, usually excluding the display, keyboard, mouse, and various other peripherals. computer fan An active cooling system forcing airflow inside or around a computer case using a fan to cause air cooling.
Computer architecture Computer architecture targets the internal structure of a computer system, in terms of collaborating hardware components such as the CPU – or processor – the bus and the memory. Serverless architecture Serverless architecture is a cloud computing paradigm that is often misunderstood as being server-free.
Hardware architecture is the representation of an engineered (or to be engineered) electronic or electromechanical hardware system, and the process and discipline for effectively implementing the design(s) for such a system. It is generally part of a larger integrated system encompassing information, software, and device prototyping. [2]
The Fifth Generation Computer Systems (FGCS; Japanese: 第五世代コンピュータ, romanized: daigosedai konpyūta) was a 10-year initiative launched in 1982 by Japan's Ministry of International Trade and Industry (MITI) to develop computers based on massively parallel computing and logic programming.
Design patterns in computer science represent abstract solutions to common software design problems. While they are not abstractions in the same sense as data structures or mathematical concepts, design patterns provide a high-level language for software developers to communicate and implement solutions in a consistent and recognizable way.