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The Quest 3S is designed as an entry-level variant of the Meta Quest 3; it uses the same Qualcomm Snapdragon XR2 Gen 2 system-on-chip with 8 GB of RAM, color passthrough cameras, and Touch Plus controllers as the Quest 3. [5] [6] [7] Unlike the Quest 3, it uses Fresnel lenses instead of pancake lenses, and is thus thicker in
The Quest 3's design is an evolution of that of the Quest 2, combined with elements of the Meta Quest Pro.It uses a pair of LCD displays with a per-eye resolution of 2064×2208p, which is a roughly +30% increase over the 1832×1920p resolution of the Quest 2.
Inside-Out 6DoF tracking with 2 internal and 4 external cameras, with 2 controllers with accelerometers and gyroscopes, and hand-tracking Touch Plus: 2× 4MP RGB camera 4× 400×400px IR camera Wi-Fi 6E, Bluetooth 5.2: Quest Store Li-ion 3.87 VDC 4879 mAh 515 g (18.2 oz) US$499 (128GB)/US$649 (512GB) Meta Quest 3S: Qualcomm Snapdragon XR2 Gen 2 ...
In December 2024, OVRLipSync was replaced in Horizon OS v71 by the Audio to Expression feature, an onboard AI-driven feature which extends the speech recognition to generate approximate facial gestures on one's avatar and compensate for a lack of face- and eye-tracking on the Quest 2, 3 and 3s. [15] On the Quest Pro, facial capture and eye ...
A Meta Quest 3. This is a list of video games available for the Oculus Quest, Oculus/Meta Quest 2, Meta Quest Pro, Meta Quest 3, and/or Meta Quest 3S that are notable enough for Wikipedia articles. Games that require sideloading are included in this list.
The Oculus Quest uses a Qualcomm Snapdragon 835 system-on-chip (SoC) with 4 GB of RAM. Three of the four 2.3 GHz CPU cores of the chip are reserved for software, while the remaining core and its four lower-power cores are reserved for motion tracking and other background functions.
The Quest Pro was criticized for having a "uniquely tortuous" strap system that felt worse when using the headset for extended sessions (in comparison to the Quest 2 with its Elite Strap accessory), a "grainy"-looking display and "fuzzy" passthrough visuals that "doesn't look remotely like the real world", and "limited and idiosyncratic" face ...
The Quest 2 had faced criticism over the mandate that users must log in with a Facebook account in order to use the Quest 2 and any future Oculus products, including the amount of user data that could be collected by the company via virtual reality hardware and interactions, such as the user's surroundings, motions and actions, and biometrics.