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  2. Minecraft server - Wikipedia

    en.wikipedia.org/wiki/Minecraft_server

    The oldest anarchy server in Minecraft; there is no officially set list of rules, allowing the use of cheats and obscene language ingame. Its map is one of the longest-running server maps in the game. It has since updated to Minecraft version 1.20 after previously running on Minecraft version 1.12 for many years. [28] [29] [30] Autcraft: 2013

  3. Client-side prediction - Wikipedia

    en.wikipedia.org/wiki/Client-side_prediction

    When the server sends an authoritative update to a client, it includes the sequence number of the last processed input for that client. The client accepts the new state, and reapplies the inputs not yet processed by the server, completely eliminating visible desynchronization issues in most cases.

  4. List of HTTP status codes - Wikipedia

    en.wikipedia.org/wiki/List_of_HTTP_status_codes

    Intended to prevent the 'lost update' problem, where a client GETs a resource's state, modifies it, and PUTs it back to the server, when meanwhile a third party has modified the state on the server, leading to a conflict. [24] 429 Too Many Requests (RFC 6585) The user has sent too many requests in a given amount of time.

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    mail.aol.com

    Get AOL Mail for FREE! Manage your email like never before with travel, photo & document views. Personalize your inbox with themes & tabs. You've Got Mail!

  6. Minecraft modding - Wikipedia

    en.wikipedia.org/wiki/Minecraft_modding

    The popularity of Minecraft mods has been credited for helping Minecraft become one of the best-selling video games of all time. The first Minecraft mods worked by decompiling and modifying the Java source code of the game. The original version of the game, now called Minecraft: Java Edition, is still modded this way, but with more advanced tools.

  7. Always-on DRM - Wikipedia

    en.wikipedia.org/wiki/Always-on_DRM

    Always-on DRM can be circumvented mainly by the use of custom servers made by the game's community [32] via reverse engineering game clients and studying how they communicate with servers, then re-implementing those functions on a custom server. The success-rate of such efforts is contingent on several factors, such as how much of a game’s ...

  8. Talk:bnetd - Wikipedia

    en.wikipedia.org/wiki/Talk:Bnetd

    They didn't have login codes to the beta server so they began to hack both the client (Warcraft 3) and BNETD to make it possible to use the beta games without connecting to Blizzard servers. This is what I believe caused Vivendi to launch their lawsuit, since BNETD had been around for something like 4-5 years at the point without a word from ...

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