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After a few rounds, the player with the highest score wins the game. The game supports a maximum of 4 players, either human or computer controlled (which can be set to either Novice or Expert level). However, since the game could be played with 4 humans at the same time on the same keyboard, it was prone to the N-key rollover problem.
Nibbler is an arcade snake maze video game released in 1982 by Chicago-based developer Rock-Ola. The player navigates a snake through an enclosed maze, consuming objects, and the length of the snake increases with each object consumed. The game was the first to include nine scoring digits, allowing players to surpass one billion points. [5]
The 1982 Tron arcade video game, based on the film, includes snake gameplay for the single-player Light Cycles segment, and some later snake games borrow the theme. After a version simply called Snake was preloaded on Nokia mobile phones in 1998, there was a resurgence of interest in snake games.
Snake (Finnish: Matopeli) [1] is a 1998 mobile video game created by Taneli Armanto as one of the three games included in the Nokia 6110 cellular phone.In the game, the player controls a snake in a playing field, collecting orbs which give the player points and make the snake grow in size while avoiding the walls and the snake's own longer body.
The game was chosen for the final round of the 1981 Atari World Championships run by Tournament Games International. The men's champion was Eric Ginner and the women's champion was Ok-Soo Han. [58] The world record score on the arcade version of Centipede was 16,389,547 points by Jim Schneider of the USA on August 1, 1984. [59]
The Japanese video game magazine Famitsu reviews video games by having four critics each assign the game a score from 0 to 10, with 10 being the highest score. The scores of are then added together for a maximum possible score of 40. As of 2024, thirty games have received perfect scores from Famitsu.
Up to four players can play in a multiplayer game using four N-Gage devices and bluetooth as the carrier. Nokia maintained a worldwide leaderboard of scores, once accessible through the N-Gage Arena service. Any N-Gage with a valid data plan could upload the high score from within the game. N-Gage Arena was closed in 2010.
Mitchell set high-score records on several games in the 1980s and 1990s. Since his initial high score in Donkey Kong in 1982, and record-breaking attempts between 2004 and 2010, others have matched or surpassed Mitchell's scores. In 1982, Mitchell set a record on Donkey Kong with 874,300 points. [5]