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  2. List of commercial video games with later released source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    On May 19, 2019, Michael J. Archer uploaded the source code for the Commodore 64 conversion of the game to GitHub. [461] Attack of the Mutant Camels: 1989 2012 Scrolling shooters? ? Jeff Minter: In 2012 the assembly language source code of the Konix version of the game was released on GitHub. [478] [479] Aztaka: 2009 2011 Action role-playing ...

  3. List of commercial video games with available source code

    en.wikipedia.org/wiki/List_of_commercial_video...

    The game was developed open-source on GitHub with an own open-source game engine [22] by several The Battle for Wesnoth developers and released in July 2010 for several platforms. The game was for purchase on the MacOS' app store, [ 23 ] [ 24 ] iPhone App Store [ 25 ] and BlackBerry App World [ 26 ] as the game assets were kept proprietary.

  4. List of most expensive video games to develop - Wikipedia

    en.wikipedia.org/wiki/List_of_most_expensive...

    The following is a list of the most expensive video games ever developed, with a minimum total cost of US$50 million and sorted by the total cost adjusted for inflation. Most game budgets are not disclosed, so this list is not indicative of industry trends.

  5. Microsoft now officially owns GitHub, a reminder of how much ...

    www.aol.com/news/microsoft-now-officially-owns...

    <p>During its earnings call just a few days ago, Microsoft executives promised the company's $7.5 billion acquisition of the GitHub code repository would be closing shortly.</p> <p>They weren't ...

  6. Gaijin Entertainment - Wikipedia

    en.wikipedia.org/wiki/Gaijin_Entertainment

    Gaijin Entertainment was founded in Russia in 2002 by Anton and Kirill Yudintsev, [4] whose first big project was the PC racing game Adrenaline.After the successful launch of War Thunder in 2012, an office in Germany was established, to manage global operations and marketing. [5]

  7. List of game engine recreations - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engine...

    Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...

  8. InstantAction - Wikipedia

    en.wikipedia.org/wiki/InstantAction

    The game was both single-player and multiplayer and featured 5 modes (although only 4 were available at any point) and eventually dropped to 2 modes. Cyclomite was an action/puzzle game developed by Wideload Games that was removed in 2008. The game involved rotating a multicolored sphere as meteors of different colors approached it.

  9. Quake engine - Wikipedia

    en.wikipedia.org/wiki/Quake_engine

    John Carmack did most of the programming of the engine, with help from Michael Abrash in algorithms and assembly optimization. The Quake II engine (id Tech 2.5) was based on it. John Romero initially conceived of Quake as an action game taking place in a fully 3D polygon world, inspired by Sega AM2 's 3D fighting game Virtua Fighter .