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  2. Breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Breadth-first_search

    If G is a tree, replacing the queue of this breadth-first search algorithm with a stack will yield a depth-first search algorithm. For general graphs, replacing the stack of the iterative depth-first search implementation with a queue would also produce a breadth-first search algorithm, although a somewhat nonstandard one. [10]

  3. Graph traversal - Wikipedia

    en.wikipedia.org/wiki/Graph_traversal

    The problem of graph exploration can be seen as a variant of graph traversal. It is an online problem, meaning that the information about the graph is only revealed during the runtime of the algorithm. A common model is as follows: given a connected graph G = (V, E) with non-negative edge weights. The algorithm starts at some vertex, and knows ...

  4. Parallel breadth-first search - Wikipedia

    en.wikipedia.org/wiki/Parallel_breadth-first_search

    The breadth-first-search algorithm is a way to explore the vertices of a graph layer by layer. It is a basic algorithm in graph theory which can be used as a part of other graph algorithms. For instance, BFS is used by Dinic's algorithm to find maximum flow in a graph.

  5. Wavefront expansion algorithm - Wikipedia

    en.wikipedia.org/wiki/Wavefront_expansion_algorithm

    A sampling-based planner works by searching the graph. In the case of path planning, the graph contains the spatial nodes which can be observed by the robot. The wavefront expansion increases the performance of the search by analyzing only nodes near the robot. The decision is made on a geometrical level which is equal to breadth-first search. [5]

  6. Dijkstra's algorithm - Wikipedia

    en.wikipedia.org/wiki/Dijkstra's_algorithm

    Breadth-first search can be viewed as a special-case of Dijkstra's algorithm on unweighted graphs, where the priority queue degenerates into a FIFO queue. The fast marching method can be viewed as a continuous version of Dijkstra's algorithm which computes the geodesic distance on a triangle mesh.

  7. Widest path problem - Wikipedia

    en.wikipedia.org/wiki/Widest_path_problem

    In any graph, directed or undirected, there is a straightforward algorithm for finding a widest path once the weight of its minimum-weight edge is known: simply delete all smaller edges and search for any path among the remaining edges using breadth-first search or depth-first search.

  8. GraphBLAS - Wikipedia

    en.wikipedia.org/wiki/GraphBLAS

    Graph algorithms have long taken advantage of the idea that a graph can be represented as a matrix, and graph operations can be performed as linear transformations and other linear algebraic operations on sparse matrices. [6]: xxv–xxvi For example, matrix-vector multiplication can be used to perform a step in a breadth-first search.

  9. Partition refinement - Wikipedia

    en.wikipedia.org/wiki/Partition_refinement

    Since the total number of neighbors of all vertices is just the number of edges in the graph, the algorithm takes time linear in the number of edges, its input size. [ 7 ] Partition refinement also forms a key step in lexicographic breadth-first search , a graph search algorithm with applications in the recognition of chordal graphs and several ...