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  2. Composite pattern - Wikipedia

    en.wikipedia.org/wiki/Composite_pattern

    In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to "compose" objects into tree structures to represent part-whole hierarchies. Implementing the composite ...

  3. Page layout - Wikipedia

    en.wikipedia.org/wiki/Page_layout

    Grids and templates are page layout design patterns used in advertising campaigns and multiple-page publications, including websites. A grid is a set of guidelines, able to be seen in the design process and invisible to the end-user/audience, for aligning and repeating elements on a page. A page layout may or may not stay within those ...

  4. Composition over inheritance - Wikipedia

    en.wikipedia.org/wiki/Composition_over_inheritance

    Composition over inheritance (or composite reuse principle) in object-oriented programming (OOP) is the principle that classes should favor polymorphic behavior and code reuse by their composition (by containing instances of other classes that implement the desired functionality) over inheritance from a base or parent class. [2]

  5. Map layout - Wikipedia

    en.wikipedia.org/wiki/Map_layout

    This map of the Falkland Islands incorporates several elements of map layout: a title, a scale bar, a legend, and an inset map. This is a compromise between the fluid and compartmentalized approaches to layout order, with the non-map elements sitting "on top" of the main map. Here, the top-heavy main map is balanced by the non-map elements below.

  6. Design pattern - Wikipedia

    en.wikipedia.org/wiki/Design_pattern

    A design pattern is the re-usable form of a solution to a design problem. The idea was introduced by the architect Christopher Alexander [ 1 ] and has been adapted for various other disciplines, particularly software engineering .

  7. Design thinking - Wikipedia

    en.wikipedia.org/wiki/Design_thinking

    Design thinking refers to the set of cognitive, strategic and practical procedures used by designers in the process of designing, and to the body of knowledge that has been developed about how people reason when engaging with design problems.

  8. Entity component system - Wikipedia

    en.wikipedia.org/wiki/Entity_component_system

    A simple Entity–Component–System layout. Entity–component–system (ECS) is a software architectural pattern mostly used in video game development for the representation of game world objects. An ECS comprises entities composed from components of data, with systems which operate on the components.

  9. Conceptual design - Wikipedia

    en.wikipedia.org/wiki/Conceptual_design

    Conceptual design is an early phase of the design process, in which the broad outlines of function and form of something are articulated. It includes the design of interactions, experiences, processes, and strategies. It involves an understanding of people's needs and how to meet them with products, services, and processes.