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If a symbol is unknown, the Lisp reader creates a new symbol. In Common Lisp, symbols have the following attributes: a name, a value, a function, a list of properties and a package. [6] In Common Lisp it is also possible that a symbol is not interned in a package. Such symbols can be printed, but when read back, a new symbol needs to be created.
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers write once, run anywhere (), [16] meaning that compiled Java code can run on all platforms that support Java without the need to recompile. [17]
In computer science, the syntax of a computer language is the rules that define the combinations of symbols that are considered to be correctly structured statements or expressions in that language. This applies both to programming languages , where the document represents source code , and to markup languages , where the document represents data.
In computer programming languages, an identifier is a lexical token (also called a symbol, but not to be confused with the symbol primitive data type) that names the language's entities. Some of the kinds of entities an identifier might denote include variables , data types , labels , subroutines , and modules .
BSA—Business Software Alliance; BSB—Backside Bus; BSD—Berkeley Software Distribution; BSoD—Blue Screen of Death; BSS—Block Started by Symbol; BT—BitTorrent; BT—Bluetooth; B TAM—Basic Telecommunications Access Method; BW—Bandwidth; BYOD—Bring Your Own Device; Byte—By eight (group of 8 bits)
Following is a list of code names that have been used to identify computer hardware and software products while in development. In some cases, the code name became the completed product's name, but most of these code names are no longer used once the associated products are released.
.NET free and open source software framework: A purple robot, waving [20] Duke: Java, a system for developing application software and deploying it in a cross-platform computing environment: A stylized, unspecified creature [21] [1] D-Man: D, is a multi-paradigm system programming language. A Cartoon shaped like D [22] elePHPant
The choice of a variable name should be mnemonic — that is, designed to indicate to the casual observer the intent of its use. One-character variable names should be avoided except for temporary "throwaway" variables. Common names for temporary variables are i, j, k, m, and n for integers; c, d, and e for characters. int i;