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  2. Unity (game engine) - Wikipedia

    en.wikipedia.org/wiki/Unity_(game_engine)

    Unity 5.0 offered real-time global illumination, light mapping previews, Unity Cloud, a new audio system, and the Nvidia PhysX 3.3 physics engine. [23] The fifth generation of the Unity engine also introduced Cinematic Image Effects to help make Unity games look less generic. [ 24 ]

  3. List of game engines - Wikipedia

    en.wikipedia.org/wiki/List_of_game_engines

    Bolt was acquired by Unity Technologies in May 2020, henceforth introducing Visual Scripting in Unity Unreal Engine: C++: 1998 C++, Blueprints Yes 3D Cross-platform: Unreal series, Fortnite, Gears of War, Valorant: Proprietary: UnrealScript was removed in version 4 V-Play Game Engine: C++: QML, JavaScript: Yes 2D iOS, Android, Windows, macOS ...

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  5. Code Ninjas - Wikipedia

    en.wikipedia.org/wiki/Code_Ninjas

    This is when Purple Belt and so forth works on Unity and C#. Roblox Studio is covered only in Blue Belt; Language is Lua. Unity - C#. C# and Unity is introduced in Purple belt and is the final software before they reach black belt. This curriculum focuses on the object-oriented nature in C# and how they can apply those principles in making ...

  6. Unity Technologies - Wikipedia

    en.wikipedia.org/wiki/Unity_Technologies

    Unity Software Inc. (doing business as Unity Technologies) [3] is an American video game software development company based in San Francisco.It was founded in Denmark in 2004 as Over the Edge Entertainment and changed its name in 2007.

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  8. Microsoft XNA - Wikipedia

    en.wikipedia.org/wiki/Microsoft_XNA

    XNA Game Studio 3.0 (for Visual Studio 2008 or the free Visual C# 2008 Express Edition) allows production of games targeting the Zune platform and adds Xbox Live community support. It was released on October 30, 2008, and supported C# 3.0, LINQ and most versions of Visual Studio 2008. XNA Game Studio 4.0 was released on September 16, 2010. [19]

  9. Wolfire Games - Wikipedia

    en.wikipedia.org/wiki/Wolfire_Games

    David Rosen founded Wolfire Games in 2003 to organize his open source video game contest entries. [3] After graduating from Swarthmore College in 2008, he was joined by his twin brother, Jeff, and two friends. In 2010, Wolfire ran the first Humble Bundle, later spun off as a separate company. [citation needed]