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  2. Artificial intelligence in video games - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence_in...

    Game playing was an area of research in AI from its inception. One of the first examples of AI is the computerized game of Nim made in 1951 and published in 1952. Despite being advanced technology in the year it was made, 20 years before Pong, the game took the form of a relatively small box and was able to regularly win games even against highly skilled players of the game. [1]

  3. Machine learning in video games - Wikipedia

    en.wikipedia.org/.../Machine_learning_in_video_games

    Artificial intelligence and machine learning techniques are used in video games for a wide variety of applications such as non-player character (NPC) control and procedural content generation (PCG). Machine learning is a subset of artificial intelligence that uses historical data to build predictive and analytical models.

  4. General game playing - Wikipedia

    en.wikipedia.org/wiki/General_game_playing

    General game playing (GGP) is the design of artificial intelligence programs to be able to play more than one game successfully. [ 1 ] [ 2 ] [ 3 ] For many games like chess, computers are programmed to play these games using a specially designed algorithm, which cannot be transferred to another context.

  5. Artificial Intelligence (book) - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence_(book)

    Artificial Intelligence (AI) is a university textbook on artificial intelligence, written by Patrick Henry Winston. It was first published in 1977, and the third edition of the book was released in 1992. [1] It was used as the course textbook for MIT course 6.034. [2]

  6. Category:Game artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Category:Game_artificial...

    Download as PDF; Printable version; ... Pages in category "Game artificial intelligence" ... Computer bridge; Computer chess; Computer Go;

  7. Superintelligence: Paths, Dangers, Strategies - Wikipedia

    en.wikipedia.org/wiki/Superintelligence:_Paths...

    It is unknown whether human-level artificial intelligence will arrive in a matter of years, later this century, or not until future centuries. Regardless of the initial timescale, once human-level machine intelligence is developed, a "superintelligent" system that "greatly exceeds the cognitive performance of humans in virtually all domains of interest" would most likely follow surprisingly ...

  8. Artificial Intelligence (journal) - Wikipedia

    en.wikipedia.org/wiki/Artificial_Intelligence...

    Artificial Intelligence is a scientific journal on artificial intelligence research. It was established in 1970 and is published by Elsevier. The journal is abstracted and indexed in Scopus and Science Citation Index. [citation needed] The 2021 Impact Factor for this journal is 14.05 and the 5-Year Impact Factor is 11.616. [1]

  9. Artificial intelligence - Wikipedia

    en.wikipedia.org/wiki/Artificial_intelligence

    Generative artificial intelligence (generative AI, GenAI, [165] or GAI) is a subset of artificial intelligence that uses generative models to produce text, images, videos, or other forms of data. [ 166 ] [ 167 ] [ 168 ] These models learn the underlying patterns and structures of their training data and use them to produce new data [ 169 ...