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It contains original voice acting and era-specific weapons, and was created by Maverick Developments and released as a free mod. For some time it was bundled with the retail version of Counter-Strike, along with another mod by Maverick Developments, Absolute Redemption which was a chapter set between Half-Life and Half-Life 2. [3]
The “Lord of Nazarick” game, from Chinese developer Perfect World, offers “all-new canon scenarios as you command every fight.” Players can recruit from more than 50 characters from the ...
The Guardian of Nazarick's Eight Floor of Nazarick, who speaks the Enochian language. It is Nazarick's last line of defense, with its only ability being a self-destruct skill. Despite this, it is humble and modest, believing its sole purpose is to serve the members of the guild. Gargantua (ガルガンチュア, Garuganchua)
LilyPond is a computer program and file format for music engraving.One of LilyPond's major goals is to produce scores that are engraved with traditional layout rules, reflecting the era when scores were engraved by hand.
Free to play, with the option to purchase additional content Comic-style, robot creation, online shooter 3D Heroes of Newerth: S2 Games: 2010 Windows: MOBA: Free to Play One of the spiritual successors to the Warcraft III mod Defense of the Ancients (DotA) 3D Heroes of the Storm: Blizzard Entertainment: 2015 Windows, macOS: MOBA
This is a selected list of Source engine mods (modifications), the game engine created by Valve for most of their games, including Half-Life, Team Fortress 2, and Portal, as well as licensed to third parties. This list is divided into single-player and multiplayer mods.
Upon learning about the evil Sorcerer King Ainz Ooal Gown, Emperor Jircniv intends to turn him into a pawn by sending several workers into the Great Tomb of Nazarick and blaming the Re-Estize Kingdom, until he learns of his true nature. Afterwards, Jircniv ultimately gives up an alliance against Nazarick, submits to Ainz and becomes his vassal.
This is a list of works by William Hogarth by publication date (if known). As a printmaker Hogarth often employed other engravers to produce his work and frequently revised his works between one print run and the next, so it is often difficult to accurately differentiate between works by (or for) Hogarth and those in the style of or "after".