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  2. Template method pattern - Wikipedia

    en.wikipedia.org/wiki/Template_method_pattern

    The template method is used in frameworks, where each implements the invariant parts of a domain's architecture, while providing hook methods for customization. This is an example of inversion of control. The template method is used for the following reasons. [3] It lets subclasses implement varying behavior (through overriding of the hook ...

  3. File:React4.pdf - Wikipedia

    en.wikipedia.org/wiki/File:React4.pdf

    You are free: to share – to copy, distribute and transmit the work; to remix – to adapt the work; Under the following conditions: attribution – You must give appropriate credit, provide a link to the license, and indicate if changes were made.

  4. Template:Input method - Wikipedia

    en.wikipedia.org/wiki/Template:Input_method

    To change this template's initial visibility, the |state= parameter may be used: {{Input method | state = collapsed}} will show the template collapsed, i.e. hidden apart from its title bar. {{Input method | state = expanded}} will show the template expanded, i.e. fully visible.

  5. JavaScript templating - Wikipedia

    en.wikipedia.org/wiki/JavaScript_templating

    Last is a function grasping the JSON data, and for each president's subitem, grasping one template and filling it to finally select the HTML page's target appending the whole to it. Templating becomes useful when the information distributed may change, is too large to be maintained in various HTML pages by available human resources and not ...

  6. Wt (web toolkit) - Wikipedia

    en.wikipedia.org/wiki/Wt_(web_toolkit)

    Wt (pronounced "witty") is an open-source widget-centric web framework for the C++ programming language. It has an API resembling that of Qt framework (although it was developed with Boost, and is incompatible when mixed with Qt), also using a widget-tree and an event-driven signal/slot system.

  7. Reactive programming - Wikipedia

    en.wikipedia.org/wiki/Reactive_programming

    In computing, reactive programming is a declarative programming paradigm concerned with data streams and the propagation of change. With this paradigm, it is possible to express static (e.g., arrays) or dynamic (e.g., event emitters) data streams with ease, and also communicate that an inferred dependency within the associated execution model exists, which facilitates the automatic propagation ...

  8. User interface design - Wikipedia

    en.wikipedia.org/wiki/User_interface_design

    User interface (UI) design or user interface engineering is the design of user interfaces for machines and software, such as computers, home appliances, mobile devices, and other electronic devices, with the focus on maximizing usability and the user experience. In computer or software design, user interface (UI) design primarily focuses on ...

  9. Input method - Wikipedia

    en.wikipedia.org/wiki/Input_method

    An animation shows how an input method produces Korean texts. An input method (or input method editor , commonly abbreviated IME ) is an operating system component or program that enables users to generate characters not natively available on their input devices by using sequences of characters (or mouse operations) that are available to them.