When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Futures and promises - Wikipedia

    en.wikipedia.org/wiki/Futures_and_promises

    In C++11 a std::future provides a read-only view. The value is set directly by using a std::promise, or set to the result of a function call using std::packaged_task or std::async. In the Dojo Toolkit's Deferred API as of version 1.5, a consumer-only promise object represents a read-only view. [7]

  3. Active object - Wikipedia

    en.wikipedia.org/wiki/Active_object

    The goal is to introduce concurrency, by using asynchronous method invocation and a scheduler for handling requests. [2] The pattern consists of six elements: [3] A proxy, which provides an interface towards clients with publicly accessible methods. An interface which defines the method request on an active object. A list of pending requests ...

  4. Callback (computer programming) - Wikipedia

    en.wikipedia.org/wiki/Callback_(computer...

    In the following C# code, method Helper.Method uses parameter callback as a blocking callback. Helper.Method is called with Log which acts as a callback function. When run, the following is written to the console: "Callback was: Hello world".

  5. Asynchronous method invocation - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_method_invocation

    Alternatives are synchronous method invocation and future objects. [4] An example for an application that may make use of AMI is a web browser that needs to display a web page even before all images are loaded. Since method is a special case of procedure, asynchronous method invocation is a special case of asynchronous procedure call.

  6. Message passing - Wikipedia

    en.wikipedia.org/wiki/Message_passing

    A subroutine call or method invocation will not exit until the invoked computation has terminated. Asynchronous message-passing, by contrast, can result in a response arriving a significant time after the request message was sent. A message-handler will, in general, process messages from more than one sender.

  7. Async/await - Wikipedia

    en.wikipedia.org/wiki/Async/await

    Methods that make use of await must be declared with the async keyword. In methods that have a return value of type Task<T>, methods declared with async must have a return statement of type assignable to T instead of Task<T>; the compiler wraps the value in the Task<T> generic.

  8. Callable object - Wikipedia

    en.wikipedia.org/wiki/Callable_object

    pointer to function;; pointer to member function;; functor;; lambda expression.; std::function is a template class that can hold any callable object that matches its signature.; In C++, any class that overloads the function call operator operator() may be called using function-call syntax.

  9. Calling convention - Wikipedia

    en.wikipedia.org/wiki/Calling_convention

    Floating-point registers 0 and 2 are used for parameter passing and return values; Floating-point registers 4 and 6 are for use by the callee, and must be saved and restored by them; In z/Architecture, floating-point registers 1, 3, 5, and 7 through 15 are for use by the callee; Access register 0 is reserved for system use