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The engine had MPFI (multi-port fuel injection), which gave slightly more power and better fuel economy, and two valves per cylinder. The engine had a bore and stroke of 4 + 1 ⁄ 4 in × 4 in (108.0 mm × 101.6 mm), producing 290 hp (216 kW) at 4000 rpm and 410 lb⋅ft (556 N⋅m) at 3200 rpm. It was used by Mercury Marine, named the ...
An Xbox Debug Kit, intended for game developers on porting PC games to the Xbox. Game development kits (GDK) are specialized hardware and software used to create commercial video games for game consoles. They may be partnered with game development tools, special game engine licenses, and other middleware to aid video game development.
The PlayStation 2 was the best-selling system of the sixth generation, selling over 160 million units, also making it the best-selling console of all time.. The PlayStation 2 [6] [7] [8] achieved sales dominance in this generation, becoming the best-selling console in history, [9] with over 160 million units sold as of November 2024. [10]
The Build engine is a first-person shooter engine created by Ken Silverman for 3D Realms from 1993 to 1996. The engine was used in a number of popular games of the era, and its source code was released on June 20, 2000. [3] Shortly after the Duke Nukem 3D source code was released in 2003, Silverman added the Polymost renderer to the Build engine.
HeroEngine is a 3D game engine and server technology platform originally developed by Simutronics Corporation specifically for building MMO-style games.At first developed for the company's own game Hero's Journey, the engine won multiple awards at tradeshows, and has since been licensed by other companies such as BioWare Austin (which used it for Star Wars: The Old Republic [1]).
The engine supports high resolutions, terrain rendering, pre-rendered shadow maps and dynamic stencil shadows (single dynamic shadows for models). The 2D system (GUI system) of the A8 Engine is not very powerful (see scripting section), but replaceable using the 3D system if needed. Using Lite-C, most things can be customized.
LithTech is a game engine developed by Monolith Productions and comparable with the Quake and Unreal engines. Monolith and a number of other video game developers have used LithTech as the basis for their first-person shooter games.
Game engine recreation is a type of video game engine remastering process wherein a new game engine is written from scratch as a clone of the original with the full ability to read the original game's data files. The new engine reads the old engine's files and, in theory, loads and understands its assets in a way that is indistinguishable from ...