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A method analogous to piece-wise linear approximation but using only arithmetic instead of algebraic equations, uses the multiplication tables in reverse: the square root of a number between 1 and 100 is between 1 and 10, so if we know 25 is a perfect square (5 × 5), and 36 is a perfect square (6 × 6), then the square root of a number greater than or equal to 25 but less than 36, begins with ...
The square root of a positive integer is the product of the roots of its prime factors, because the square root of a product is the product of the square roots of the factors. Since p 2 k = p k , {\textstyle {\sqrt {p^{2k}}}=p^{k},} only roots of those primes having an odd power in the factorization are necessary.
It may be useful to be aware that the difference between two successive square numbers is the sum of their respective square roots. Hence, if one knows that 12 × 12 = 144 and wish to know 13 × 13, calculate 144 + 12 + 13 = 169. This is because (x + 1) 2 − x 2 = x 2 + 2x + 1 − x 2 = x + (x + 1) x 2 = (x − 1) 2 + (2x − 1)
A root of degree 2 is called a square root and a root of degree 3, a cube root. Roots of higher degree are referred by using ordinal numbers, as in fourth root, twentieth root, etc. The computation of an n th root is a root extraction. For example, 3 is a square root of 9, since 3 2 = 9, and −3 is also a square root of 9, since (−3) 2 = 9.
A matrix B is said to be a square root of A if the matrix product BB is equal to A. [1] Some authors use the name square root or the notation A 1/2 only for the specific case when A is positive semidefinite, to denote the unique matrix B that is positive semidefinite and such that BB = B T B = A (for real-valued matrices, where B T is the ...
A golden rectangle with long side a + b and short side a can be divided into two pieces: a similar golden rectangle (shaded red, right) with long side a and short side b and a square (shaded blue, left) with sides of length a.
The traditional pen-and-paper algorithm for computing the square root is based on working from higher digit places to lower, and as each new digit pick the largest that will still yield a square . If stopping after the one's place, the result computed will be the integer square root.
The Tonelli–Shanks algorithm (referred to by Shanks as the RESSOL algorithm) is used in modular arithmetic to solve for r in a congruence of the form r 2 ≡ n (mod p), where p is a prime: that is, to find a square root of n modulo p.