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  2. PlayStation 4 technical specifications - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4_technical...

    The PS4 Pro could use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512 MB of GDDR5 was available for developers to use for games adding up to 5.5 GB, as opposed to the 5 GB available on base PS4 hardware.

  3. Comparison of PlayStation consoles - Wikipedia

    en.wikipedia.org/wiki/Comparison_of_PlayStation...

    1 MB VRAM 32 MB System RAM 4 MB VRAM 256 MB XDRAM 256 MB VRAM 256 MB XDRAM 256 MB GDDR3 SDRAM 256 MB XDR System RAM 256 MB GDDR3 VRAM Ports 1x Serial I/O. 1x Parallel I/O (excluding SCPH 900x) 2x USB 1.1 1x i.LINK (excluding SCPH 5000x) 2x USB 2.0 4x USB 2.0 (CECHAxx-CECHExx) 2x USB 2.0 (CECHGxx-CECHQxx) 2x USB 2.0 Power supply 15 W 50 W 24 W

  4. GDDR5 SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR5_SDRAM

    Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1]

  5. PlayStation 4 - Wikipedia

    en.wikipedia.org/wiki/PlayStation_4

    As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. [223] The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory. [231]

  6. Come around to their way of thinking: Why Urge Overkill's ...

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  7. Video random-access memory - Wikipedia

    en.wikipedia.org/wiki/Video_random-access_memory

    Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.

  8. GDDR SDRAM - Wikipedia

    en.wikipedia.org/wiki/GDDR_SDRAM

    Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).

  9. RDNA 2 - Wikipedia

    en.wikipedia.org/wiki/RDNA_2

    Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.