Ad
related to: is 16gb vram overkill good for gaming fortnite ps4
Search results
Results From The WOW.Com Content Network
The PS4 Pro could use this increase in memory to swap out non-gaming applications that run in the background, like Netflix and Spotify. As a side benefit to this, an additional 512 MB of GDDR5 was available for developers to use for games adding up to 5.5 GB, as opposed to the 5 GB available on base PS4 hardware.
1 MB VRAM 32 MB System RAM 4 MB VRAM 256 MB XDRAM 256 MB VRAM 256 MB XDRAM 256 MB GDDR3 SDRAM 256 MB XDR System RAM 256 MB GDDR3 VRAM Ports 1x Serial I/O. 1x Parallel I/O (excluding SCPH 900x) 2x USB 1.1 1x i.LINK (excluding SCPH 5000x) 2x USB 2.0 4x USB 2.0 (CECHAxx-CECHExx) 2x USB 2.0 (CECHGxx-CECHQxx) 2x USB 2.0 Power supply 15 W 50 W 24 W
Graphics Double Data Rate 5 Synchronous Dynamic Random-Access Memory (GDDR5 SDRAM) is a type of synchronous graphics random-access memory (SGRAM) with a high bandwidth ("double data rate") interface designed for use in graphics cards, game consoles, and high-performance computing. [1]
As with PS4 "Slim", this model also features support for USB 3.1, Bluetooth 4.0 and 5.0 GHz Wi-Fi. [223] The PS4 Pro also includes 1 GB of DDR3 memory that is used to swap out non-gaming applications that run in the background, allowing games to utilize an additional 512 MB of the console's GDDR5 memory. [231]
Skip to main content. Subscriptions; Animals
Video random-access memory (VRAM) is dedicated computer memory used to store the pixels and other graphics data as a framebuffer to be rendered on a computer monitor. [1] It often uses a different technology than other computer memory, in order to be read quickly for display on a screen.
Graphics DDR SDRAM (GDDR SDRAM) is a type of synchronous dynamic random-access memory (SDRAM) specifically designed for applications requiring high bandwidth, [1] e.g. graphics processing units (GPUs).
Real-time hardware accelerated ray tracing is a new feature for RDNA 2 which is handled by a dedicated ray accelerator inside each CU. [10] Ray tracing on RDNA 2 relies on the more open DirectX Raytracing protocol rather than the Nvidia RTX protocol.