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On October 22, 2009, Sony Online Entertainment released EverQuest II: The Complete Collection, a retail bundle which included the base game, the first three adventure packs, and the first six expansions up to The Shadow Odyssey. [45] The package also came with 500 Station Cash to use in the in-game digital store, and 60 days of free game time. [46]
The EverQuest II Player's Guide did not contain rules for magic, though a free download at Sword and Sorcery Studio's website did give basic spells for low-level characters. Almost a year later, on March 1, 2006, the EverQuest II Spell Guide, which included the core rules for magic and a full spell list, was published in PDF form only.
EverQuest II: East used settings similar to those from the original version. Gamania and SOE added some entities and quests only for the Eastern Version, unlike SOE's servers. In EverQuest II: East, players could name their character in their local language. In EverQuest II: East, most dialogue continued to use English, except
Lost Dungeons of Norrath was the sixth expansion, released on September 9, 2003. It was made available as a digital download that month, but purchasers of the retail box version were rewarded with an in-game item (a magic bag), starting Sony's trend to include in-game items as incentive to purchase retail copies of their expansions.
After these side projects, the first proper sequel was released in late 2004, titled simply EverQuest II. [24] The game is set 500 years after the original. EverQuest II faced severe competition from Blizzard's World of Warcraft, which was released at virtually the same time and quickly grew to dominate the MMORPG genre.
Download as PDF; Printable version; In other projects Wikidata item; Appearance. move to sidebar hide. EQ2 or variation, may refer to: EverQuest II, an MMO-RPG ...
In Lost Secret of the Rainforest, the second installment in the series, Adam, now slightly older and able to speak with animals as a matter of course, explores the tropical rainforest in search of a cure of a disease afflicting the local Indigenous peoples of South America, and a way to save the rainforest from destruction.
Frontiers added a playable race—the Ogre—and character class—Alchemist—as well as many quests and items. The continued development of content after the first expansion was introduced as free content updates instead of additional expansion packs. [2] EverQuest Online Adventures was shut down on March 29, 2012. [3]