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The original Speak & Spell was the first of a three-part talking educational toy series that also included Speak & Read and Speak & Math.This series was a subset of TI's Learning Center product group and the Speak & Spell was released simultaneously with the Spelling B (a non-speech product designed to help children learn to spell), and the First Watch (designed to teach children to read ...
An electronic dictionary is a dictionary whose data exists in digital form and can be accessed through a ... (hand held devices), software (presentation and ...
In 1987, Franklin released the Spelling Ace, which could provide spelling corrections to 80,000 English words based on technology from Proximity Technology. [5] Franklin also released its Language Master device, which included spelling correction, dictionary definitions and a thesaurus. [6] [7] In 1988, Franklin acquired Proximity Technology. [8]
Texas Instrument's Speak & Spell which came on the market in the late 1970s was one of the first full-featured smart toys. The device is similar to a very limited laptop with LED read-out. It is used for spelling games and guessing a "mystery code". It speaks and makes a variety of sound effects.
The term "wireless" generally refers to devices that use some form of energy (e.g., radio waves, infrared, ultrasonic, etc.) to transfer information or commands over a distance without the use of communication wires, regardless of whether the device gets its power from a power cord or a battery.
This definition of IA was different from today's. Jef Raskin initially tried to include such features in the Apple Macintosh, which he designed, but eventually the project went a quite different way. For a short while during the mid- and late 1980s, there were a few models of simple electronic typewriters with screens and some form of memory ...
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Kloper et al. (2002) claimed 5 properties of mobile devices which can produce unique educational affordances: Portability-the small size and weight of mobile devices means they can be taken to different sites or moved around within a site. Social interactivity-data exchange and collaboration with other learners can happen face-to-face.