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ABCmouse.com is a digital education program for children ages 2–8, created by the edtech company Age of Learning, Inc. [2] [3] The program offers educational games, videos, puzzles, printables, and a library of regular and “read-aloud” children’s books, covering subjects including reading and language arts, math, science, health, social studies, music, and art.
Mixed-age classrooms: classrooms for children ages 2 + 1 ⁄ 2 or 3 to 6 years old are by far the most common, but 0–3, 3–6, 6–9, 9–12, 12–15, and 15–18-year-old classrooms exist as well; Student choice of activity from within a prescribed range of optional choices; Uninterrupted blocks of work time, ideally three hours long
A child playing tag.. This is a list of games that are played by children.Traditional children's games do not include commercial products such as board games but do include games which require props such as hopscotch or marbles (toys go in List of toys unless the toys are used in multiple games or the single game played is named after the toy; thus "jump rope" is a game, while "Jacob's ladder ...
Learning centers are typically set up in a classroom to encourage children to make choices. As they work in the centers they learn to work independently as well as cooperatively. This gives the child more control over what they do. [1] Learning centers offer one easy route to addressing children's individual learning styles. [2]
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Play is commonly associated with children and juvenile-level activities, but may be engaged in at any life stage, and among other higher-functioning animals as well, most notably mammals and birds. Play is often interpreted as frivolous; yet the player can be intently focused on their objective, particularly when play is structured and goal ...