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  2. Nether Earth - Wikipedia

    en.wikipedia.org/wiki/Nether_Earth

    Nether Earth is one of the earliest computer real-time strategy games. It was released for the Amstrad CPC , ZX Spectrum and Commodore 64 in 1987. It was published in the United Kingdom by Argus Press Software and re-released in Spain by Mind Games Espana S.A.

  3. Parsec - Wikipedia

    en.wikipedia.org/wiki/Parsec

    The use of the parsec as a unit of distance follows naturally from Bessel's method, because the distance in parsecs can be computed simply as the reciprocal of the parallax angle in arcseconds (i.e.: if the parallax angle is 1 arcsecond, the object is 1 pc from the Sun; if the parallax angle is 0.5 arcseconds, the object is 2 pc away; etc.).

  4. Overworld - Wikipedia

    en.wikipedia.org/wiki/Overworld

    An overworld or a hub world is, in a broad sense, an area within a video game that interconnects all its levels or locations. They are mostly common in role-playing games , though this does not exclude other video game genres , such as some platformers and strategy games .

  5. Nether - Wikipedia

    en.wikipedia.org/wiki/Nether

    Nether may refer to: The Nether, a hell-like dimension in the video game Minecraft; The Nether, a sci-fi play; Nether , a first ...

  6. War for the Overworld - Wikipedia

    en.wikipedia.org/wiki/War_for_the_Overworld

    War for the Overworld is a real-time strategy video game developed by Brightrock Games (previously called Subterranean Games) based in Brighton, UK. The game started as a crowdfunding campaign on Kickstarter , which ran from November 29, 2012, to January 3, 2013.

  7. Nethergate - Wikipedia

    en.wikipedia.org/wiki/Nethergate

    Nethergate is a computer-based historical fantasy role-playing game published by Spiderweb Software for the Macintosh and Microsoft Windows platforms. The game was released in 1998 by Jeff Vogel, and was Spiderweb Software's first game to feature a 45° isometric viewing angle.

  8. Greek underworld - Wikipedia

    en.wikipedia.org/wiki/Greek_underworld

    Rivers are a fundamental part of the topography of the underworld and are found in the earliest source materials: [12] In Homer's Iliad, the "ghost" of Patroclus makes specific mention of gates and a river (unnamed) in Hades; [13] in Homer's Odyssey, the "ghost" of Odysseus's mother, Anticlea, describes there being many "great rivers and appalling streams", and reference is made to at least ...

  9. Netherworld (video game) - Wikipedia

    en.wikipedia.org/wiki/Netherworld_(video_game)

    The object is to fly a small spacecraft and collect the required number of diamonds in each level. Once enough diamonds are collected, the craft must reach a teleporter to go to the next level before the time runs out.