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If the texture is meant to be used in multimedia, 3D animation or web design, they are created in a maximum resolution equal to that of the final display. Vector graphics are an alternative to bitmap images and are made of geometric shapes, lines and curves which rely on mathematical formulas to maintain their shape.
Solid texturing is a process where the texture generating function is evaluated over at each visible surface point of the model so the resulting material properties (like color, shininess or normal) depends only on their 3D position, not their parametrized 2D surface position like in traditional 2D texture mapping. Consequently, solid textures ...
Pole figures displaying crystallographic texture of gamma-TiAl in an alpha2-gamma alloy, as measured by high energy X-rays. [1] In materials science and related fields, crystallographic texture is the distribution of crystallographic orientations of a polycrystalline sample. A sample in which these orientations are fully random or is amorphous ...
In the 1987 book, Tilings and patterns, Branko Grünbaum calls the vertex-uniform tilings Archimedean, in parallel to the Archimedean solids.Their dual tilings are called Laves tilings in honor of crystallographer Fritz Laves.
Drawing Circles is the second studio album by Dutch metal band Textures. It was released on October 16, 2006, by Listenable Records. It marks the first album to feature vocalist Eric Kalsbeek. A video was made for the track "Millstone."
Tessellation is used in manufacturing industry to reduce the wastage of material (yield losses) such as sheet metal when cutting out shapes for objects such as car doors or drink cans. [78] Tessellation is apparent in the mudcrack-like cracking of thin films [79] [80] – with a degree of self-organisation being observed using micro and ...
A diamond plate texture rendered close-up using physically based rendering principles. Microfacet abrasions cover the material, giving it a rough, realistic look even though the material is a metal. Specular highlights are high and realistically modeled at the appropriate edge of the tread using a normal map.
Metal is a low-level, low-overhead hardware-accelerated 3D graphic and compute shader API created by Apple, debuting in iOS 8. Metal combines functions similar to OpenGL and OpenCL in one API. It is intended to improve performance by offering low-level access to the GPU hardware for apps on iOS , iPadOS , macOS , and tvOS .