When.com Web Search

Search results

  1. Results From The WOW.Com Content Network
  2. Nested loop join - Wikipedia

    en.wikipedia.org/wiki/Nested_loop_join

    algorithm nested_loop_join is for each tuple r in R do for each tuple s in S do if r and s satisfy the join condition then yield tuple <r,s> This algorithm will involve n r *b s + b r block transfers and n r +b r seeks, where b r and b s are number of blocks in relations R and S respectively, and n r is the number of tuples in relation R.

  3. Join-pattern - Wikipedia

    en.wikipedia.org/wiki/Join-pattern

    Join Java [30] is a language based on the Java programming language allowing the use of the join calculus. It introduces three new language constructs: Join methods is defined by two or more Join fragments. A Join method will execute once all the fragments of the Join pattern have been called.

  4. Ping-pong scheme - Wikipedia

    en.wikipedia.org/wiki/Ping-pong_scheme

    In routing, a Ping-Pong scheme is a simple algorithm for distributing data packets across two paths.If you had two paths A and B, then the algorithm would randomly start with one of the paths and then switch back and forth between the two.

  5. Consistent Overhead Byte Stuffing - Wikipedia

    en.wikipedia.org/wiki/Consistent_Overhead_Byte...

    Although HDLC framing has an overhead of <1% in the average case, it suffers from a very poor worst-case overhead of 100%; for inputs that consist entirely of bytes that require escaping, HDLC byte stuffing will double the size of the input. The COBS algorithm, on the other hand, tightly bounds the worst-case overhead.

  6. Fork–join model - Wikipedia

    en.wikipedia.org/wiki/Fork–join_model

    Implementations of the fork–join model will typically fork tasks, fibers or lightweight threads, not operating-system-level "heavyweight" threads or processes, and use a thread pool to execute these tasks: the fork primitive allows the programmer to specify potential parallelism, which the implementation then maps onto actual parallel execution. [1]

  7. Thread-local storage - Wikipedia

    en.wikipedia.org/wiki/Thread-local_storage

    In computer programming, thread-local storage (TLS) is a memory management method that uses static or global memory local to a thread. The concept allows storage of data that appears to be global in a system with separate threads. Many systems impose restrictions on the size of the thread-local memory block, in fact often rather tight limits.

  8. FlatBuffers - Wikipedia

    en.wikipedia.org/wiki/FlatBuffers

    FlatBuffers can be used in software written in C++, C#, C, Go, Java, JavaScript, Kotlin, Lobster, Lua, PHP, Python, Rust, Swift, and TypeScript. The schema compiler runs on Android , Microsoft Windows , macOS , and Linux , [ 3 ] but games and other programs use FlatBuffers for serialization work on many other operating systems as well ...

  9. TCP congestion control - Wikipedia

    en.wikipedia.org/wiki/TCP_congestion_control

    It is a receiver-side algorithm that employs a loss-based approach using a novel mechanism, called agility factor (AF). to increase the bandwidth utilization over high-speed and short-distance networks (low bandwidth-delay product networks) such as local area networks or fiber-optic network, especially when the applied buffer size is small. [24]