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The three voices in the game are commentators Paul Page (longtime "Voice of the '500'"), and three-time Indy 500 winner Bobby Unser, and the announcer Tom Carnegie, who was a legend at the Indianapolis Motor Speedway for 50 years. [1] This game has no sink-holes and many targets and is one of the first pinball machines to feature light up targets.
Chicago Coin's TV Pingame (1973) was a digital video game adaptation of pinball that had a vertical playfield with a paddle at the bottom, controlled by a dial, with the screen filled with simple squares to represent obstacles, bumpers and pockets.
Indianapolis 500 (pinball) Indianapolis 500 Evolution; Indianapolis 500 Legends; Indianapolis 500: The Simulation; Indy 500 (1977 video game) Indy Racing 2000; IndyCar Racing; IndyCar Racing II; IndyCar Series (video game) IndyCar Series 2005
Indy 500, a 1968 racing electro-mechanical game by Kasco; Indy 500 (1977 video game), Atari 2600 console game; Indianapolis 500: The Simulation, or Indy 500 (informal name), a 1989 computer game from Electronic Arts; Indy 500 (1995 video game), a Sega arcade video game; Indianapolis 500, a 1995 Bally-brand pinball arcade game from Midway
Printable IMS map for Indy 500. Below is a printable map of the Indianapolis Motor Speedway for the day of the race.. To print, click the 'pop out' button in the top right corner, then use the ...
Indy 500 is a 1977 racing video game developed by Atari, Inc. for its Video Computer System (later known as the Atari 2600). It is themed around the Indianapolis 500, and is based on Atari's earlier 8-player arcade game, Indy 800. Indy 500 was one of the nine launch titles offered when the Atari 2600 went on sale [3] in September 1977.
Weather permitting, the Indy 500 could finish today. IMS has until 5 p.m. (sundown) Sunday to complete 101 laps to declare a winner. Otherwise, the race will have to be postponed.
Indianapolis 500: The Simulation is a 1989 computer game for MS-DOS. It was hailed as the first step of differentiating racing games from the arcade realm and into racing simulation. [2] It was developed by the Papyrus Design Group, and distributed by Electronic Arts. An Amiga port was released in 1990.