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For example, the Odin article links to a list of names of Odin, which include kennings. A few examples of Odin's kennings are given here. A few examples of Odin's kennings are given here. For a scholarly list of kennings see Meissner's Die Kenningar der Skalden (1921) or some editions of Snorri Sturluson 's Skáldskaparmál .
listicle, from list and article [5] machinima, from machine and cinema [47] Pokémon, from pocket and monster [5] textonym, from text and synonym [2] vortal, from vertical and portal [2] Microsoft, from microcomputer and software [48]
An example of prompt usage for text-to-image generation, using Fooocus. Prompts for some text-to-image models can also include images and keywords and configurable parameters, such as artistic style, which is often used via keyphrases like "in the style of [name of an artist]" in the prompt [88] and/or selection of a broad aesthetic/art style.
The Dolch word list is a list of frequently used English words (also known as sight words), compiled by Edward William Dolch, a major proponent of the "whole-word" method of beginning reading instruction. The list was first published in a journal article in 1936 [1] and then published in his book Problems in Reading in 1948. [2]
On Wikipedia and other sites running on MediaWiki, Special:Random can be used to access a random article in the main namespace; this feature is useful as a tool to generate a random article. Depending on your browser, it's also possible to load a random page using a keyboard shortcut (in Firefox , Edge , and Chrome Alt-Shift + X ).
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A character generator, often abbreviated as CG, is a device or software that produces static or animated text (such as news crawls and credits rolls) for keying into a video stream. Modern character generators are computer-based, and they can generate graphics as well as text.
For example, SpeedTree is a middleware package that procedurally generates trees which can be used to quickly populate a forest. [1] Whereas most games use this technique to create a static environment for the final product, some employ procedural generation as a game mechanic, such as to create new environments for the player to explore.