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  2. Asynchronous reprojection - Wikipedia

    en.wikipedia.org/wiki/Asynchronous_reprojection

    Basic versions of the technique are referred to as asynchronous reprojection by Google and Valve, [1] [4] while Oculus has two implementations, called asynchronous timewarp [2] and asynchronous spacewarp. Asynchronous timewarp uses the headset's rotational data to extrapolate a new rendered frame based on the last frame it received.

  3. Pre-rendering - Wikipedia

    en.wikipedia.org/wiki/Pre-rendering

    Pre-rendered graphics are used primarily as cutscenes in modern video games, where they are also known as full motion video.The use of pre-rendered 3D computer graphics for video sequences date back to two arcade laserdisc video games introduced in late 1983: Interstellar, [2] [3] introduced by Funai at the AM Show in September, [4] and Star Rider, [5] introduced by Williams Electronics at the ...

  4. List of Nvidia 3D Vision Ready games - Wikipedia

    en.wikipedia.org/wiki/List_of_Nvidia_3D_Vision...

    Nvidia 3D Vision is a technology developed by Nvidia, [1] [2] a multinational corporation specializing in developing graphics processing units and chipset technologies for workstations, personal computers, and mobile devices. This technology allows games, movies, and pictures to be displayed in stereoscopic 3D. [3] [4] [5]

  5. Nvidia doubles down on software tools for crafting virtual worlds

    www.aol.com/news/nvidia-doubles-down-software...

    Nvidia Corp on Tuesday released a set of tools for software developers aimed at helping them create a "metaverse" of three-dimensional virtual worlds - and use a lot more computing power from ...

  6. Deep Learning Super Sampling - Wikipedia

    en.wikipedia.org/wiki/Deep_learning_super_sampling

    Nvidia advertised DLSS as a key feature of the GeForce 20 series cards when they launched in September 2018. [4] At that time, the results were limited to a few video games, namely Battlefield V, [5] or Metro Exodus, because the algorithm had to be trained specifically on each game on which it was applied and the results were usually not as good as simple resolution upscaling.

  7. List of virtual reality headsets - Wikipedia

    en.wikipedia.org/wiki/List_of_virtual_reality...

    1 x DisplayPort 1.4 1 x 10 Gbps USB-C 3.1 Gen 2 or USB-C 3.2 Gen 2 665 g + headband 356 g Superlative:3990 €/$ Focal Edition:9,990 €/$ No Yes No No Yes No No No ART and OptiTrack,6DoF,Autofocus,Eye tracking,LiDAR Yes Apple Vision Pro: 2024-2-2 Inside-Out OLED 3680x3140 (estimated based on 23 million pixels and 7:6 aspect ratio ...

  8. Nvidia GameWorks - Wikipedia

    en.wikipedia.org/wiki/Nvidia_GameWorks

    Nvidia GameWorks is a middleware software suite developed by Nvidia. [1] The Visual FX, PhysX, and Optix SDKs provide a wide range of enhancements pre-optimized for Nvidia GPUs . [ 2 ] GameWorks is partially open-source . [ 3 ]

  9. NVIDIA brings its performance-enhancing DLSS to VR games - AOL

    www.aol.com/news/nvidia-dlss-virtual-reality...

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