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  2. Character class (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Character_class_(Dungeons...

    A character class is a fundamental part of the identity and nature of characters in the Dungeons & Dragons role-playing game.A character's capabilities, strengths, and weaknesses are largely defined by their class; choosing a class is one of the first steps a player takes to create a Dungeons & Dragons player character. [1]

  3. List of Dungeons & Dragons rulebooks - Wikipedia

    en.wikipedia.org/wiki/List_of_Dungeons_&_Dragons...

    The 5th edition's Basic Rules, a free PDF containing complete rules for play and a subset of the player and DM content from the core rulebooks, was released on July 3, 2014. [16] The basic rules have continued to be updated since then to incorporate errata for the corresponding portions of the Player's Handbook and combine the Player's Basic ...

  4. Xanathar's Guide to Everything - Wikipedia

    en.wikipedia.org/wiki/Xanathar's_Guide_to_Everything

    Viktor Coble listed Xanthar's Guide To Everything as #8 on CBR's 2021 "D&D: 10 Best Supplemental Handbooks" list, stating that "unlike a lot of the other books in 5e, it is a lot more versatile. Not only does it have the feeling of a campaign plot hook, but it also offers a lot of new subclasses, spells, and tools for new ways to play and ...

  5. Tasha's Cauldron of Everything - Wikipedia

    en.wikipedia.org/wiki/Tasha's_Cauldron_of_Everything

    For the casual gamer who doesn't follow the minutiae of D&D news, this expansion will provide a lot of freshness to their next campaign, bringing countless more options for building a character. Tasha's Cauldron of Everything is a good rules supplement, one that opts to build upon existing rules rather than try to come up with new rules systems ...

  6. Character sheet - Wikipedia

    en.wikipedia.org/wiki/Character_sheet

    A character sheet from Advanced Dungeons & Dragons. A character sheet is a record of a player character in a role-playing game, including whatever details, notes, game statistics, and background information a player would need during a play session.

  7. Player's Handbook II - Wikipedia

    en.wikipedia.org/wiki/Player's_Handbook_II

    May 2006 saw the release of the Player's Handbook II, designed to follow up the standard Player's Handbook. [2] This book was designed by David Noonan.Cover art is by Dan Scott, with interior art by Steve Belledin, Steve Ellis, Emily Fiegenschuh, Carl Frank, Ralph Horsley, David Hudnut, Michael Komarck, Howard Lyon, Mike May, Jim Nelson, Lucio Parillo, Eric Polak, Steve Prescott, Mike Schley ...

  8. Dungeon Master's Guide - Wikipedia

    en.wikipedia.org/wiki/Dungeon_Master's_Guide

    The 3rd edition D&D Dungeon Master's Guide was published in September 2000. [17] Monte Cook, Jonathan Tweet, and Skip Williams all contributed to the 3rd edition Player's Handbook, Dungeon Master's Guide, and Monster Manual, and then each designer wrote one of the books based on those contributions. [18] Cook is credited with the book's design.

  9. Rogue (Dungeons & Dragons) - Wikipedia

    en.wikipedia.org/wiki/Rogue_(Dungeons_&_Dragons)

    D&D fan Gary Switzer shared the idea for a thief class with Gary Gygax over the phone; [4] development was done in Switzer's roleplaying group, primarily by D. Daniel Wagner, one of the writers of The Manual of Aurania, the first non-TSR D&D supplement. [5] The thief was first published in the Game Players Newsletter #9 (June 1974).