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  2. GGPO - Wikipedia

    en.wikipedia.org/wiki/GGPO

    GGPO (Good Game Peace Out) is middleware designed to help create a near-lagless online experience for various emulated arcade games and fighting games. The program was created by Tony Cannon, co-founder of fighting game community site Shoryuken and the popular Evolution Championship Series.

  3. Say Goodbye to Input Lag With These Tried-and-True Xbox ... - AOL

    www.aol.com/goodbye-input-lag-tried-true...

    For an alternative to the regular Xbox controller, consider a PC controller for cross-compatibility.. How We Selected. Many of our recommendations for the best Xbox controllers come from hands-on ...

  4. Input lag - Wikipedia

    en.wikipedia.org/wiki/Input_lag

    Input lag or input latency is the amount of time that passes between sending an electrical signal and the occurrence of a corresponding action. In video games the term is often used to describe any latency between input and the game engine , monitor , or any other part of the signal chain reacting to that input, though all contributions of ...

  5. Brawlhalla - Wikipedia

    en.wikipedia.org/wiki/Brawlhalla

    Brawlhalla is a free-to-play platform fighting game developed by Blue Mammoth Games. It was originally released for macOS , PlayStation 4 and Windows in 2017, with ports for Nintendo Switch , Xbox One , Android and iOS released later.

  6. Display lag - Wikipedia

    en.wikipedia.org/wiki/Display_lag

    Display lag contributes to the overall latency in the interface chain of the user's inputs (mouse, keyboard, etc.) to the graphics card to the monitor. Depending on the monitor, display lag times between 10-68 ms have been measured. However, the effects of the delay on the user depend on each user's own sensitivity to it.

  7. Xbox 360 technical problems - Wikipedia

    en.wikipedia.org/wiki/Xbox_360_technical_problems

    According to Microsoft, decreasing the disc rotation would cause games to take excessive amounts of time to load from the disc, and adding a bumper in the disc tray would cost 25 cents per console—a total of about 11 million dollars and causing a delay of the Xbox 360 release.

  8. Steam (service) - Wikipedia

    en.wikipedia.org/wiki/Steam_(service)

    The service is the largest digital distribution platform for PC games, with an estimated 75% of the market share in 2013 according to IHS Screen Digest. [2] By 2017, game purchases through Steam totaled about US$ 4.3 billion, or at least 18% of global PC game sales according to Steam Spy . [ 3 ]

  9. Assassin's Creed III - Wikipedia

    en.wikipedia.org/wiki/Assassin's_Creed_III

    Ubisoft recommends the PC version of the game to be played with a controller even though it will still support a keyboard and mouse setup. Ubisoft Montreal's creative director Alex Hutchinson admitted: "We're definitely supporting PC, we love PC, but I think it'll be PC with a controller. I don't see us investing hugely in a mouse and keyboard ...