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  2. Slerp - Wikipedia

    en.wikipedia.org/wiki/Slerp

    Another special case, common in animation, is evaluation with fixed ends and equal parametric steps. If p k −1 and p k are two consecutive values, and if c is twice their dot product (constant for all steps), then the next value, p k +1 , is the reflection p k +1 = cp k − p k −1 .

  3. Interpolation (computer graphics) - Wikipedia

    en.wikipedia.org/wiki/Interpolation_(computer...

    The key points, placed by the artist, are used by the computer algorithm to form a smooth curve either through, or near these points. For a typical example of 2-D interpolation through key points see cardinal spline. For examples which go near key points see nonuniform rational B-spline, or Bézier curve. This is extended to the forming of ...

  4. Centripetal Catmull–Rom spline - Wikipedia

    en.wikipedia.org/wiki/Centripetal_Catmull–Rom...

    The method is termed active spline model. [5] The model is devised on the basis of active shape model, but uses centripetal Catmull-Rom spline to join two successive points (active shape model uses simple straight line), so that the total number of points necessary to depict a shape is less. The use of centripetal Catmull-Rom spline makes the ...

  5. Non-uniform rational B-spline - Wikipedia

    en.wikipedia.org/wiki/Non-uniform_rational_B-spline

    Non-uniform rational basis spline (NURBS) is a mathematical model using basis splines (B-splines) that is commonly used in computer graphics for representing curves and surfaces. It offers great flexibility and precision for handling both analytic (defined by common mathematical formulae ) and modeled shapes .

  6. Bicubic interpolation - Wikipedia

    en.wikipedia.org/wiki/Bicubic_interpolation

    In mathematics, bicubic interpolation is an extension of cubic spline interpolation (a method of applying cubic interpolation to a data set) for interpolating data points on a two-dimensional regular grid.

  7. Bézier curve - Wikipedia

    en.wikipedia.org/wiki/Bézier_curve

    Other uses include the design of computer fonts and animation. [3] Bézier curves can be combined to form a Bézier spline, or generalized to higher dimensions to form Bézier surfaces. [3] The Bézier triangle is a special case of the latter. In vector graphics, Bézier curves are used to model smooth curves that can be scaled indefinitely.

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  9. Cubic Hermite spline - Wikipedia

    en.wikipedia.org/wiki/Cubic_Hermite_spline

    For example, most camera path animations generated from discrete key-frames are handled using Catmull–Rom splines. They are popular mainly for being relatively easy to compute, guaranteeing that each key frame position will be hit exactly, and also guaranteeing that the tangents of the generated curve are continuous over multiple segments.