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Caverns of Khafka sets the player in the shoes of a treasure hunter exploring the underground Egyptian tomb. The tomb's caverns are littered with treasure which the player must collect in order to move on to the next level. There are four levels and in each one the player must navigate moving platforms, ladders, acid baths and other obstacles.
The gameplay resembles that of Caverns of Mars in that the player is required to descend to the bottom of a cavern, avoiding enemies along the way, and then to escape. . Rather than blowing the cavern up, in Caverns of Minos the player's objective is to collect an object from the bottom of the cavern and deliver it to the "Mothersheep" that waits at the top of the c
The 1991 video game Final Fantasy IV for the Super Nintendo Entertainment System (Released as "Final Fantasy II" in the United States) features a subterranean world that is inhabited by dwarves. The 1992 video game Ultima Underworld: The Stygian Abyss is set in a large cave system that contains the remnants of a failed utopian civilization.
The game begins in a main level containing the entrances to 16 caves. To complete the game, Mylo must collect all the crystals in all the caves. Mylo can complete the caves in whichever order he chooses. Mylo can quit a cave at any time, but in doing so, will negate all progress he made in that level. Each cave consists of some simple puzzles ...
Jailbreak: Source is a multiplayer team-based first-person action video game, developed as a total conversion modification on the Valve's proprietary Source engine. The game was in beta development stages before it was abandoned, with its first public release on 14 February 2007. [1] 0.2 followed a week later as a patch.
This is a list of VIC-20 games. See lists of video games for other gaming platforms. A section at the bottom contains games written by hobbyists long after the mainstream popularity of the VIC-20 waned. Many of these are unlicensed clones of arcade games or games from other systems. There are 400 commercial and 26 hobbyist-developed games on ...
The final game in the series that began with Moraff's Revenge and continued with Moraff's World. 1993: Dungeon Hack: DreamForge: Fantasy: DOS: Features a pseudo-3D game screen based on SSI's Eye of the Beholder series. It uses the rules and mechanics of AD&D 2nd Edition. 1993: Quenzar's Caverns: Pulse Ventures Ltd. Fantasy: WIN
Cavern Creatures is a vertically scrolling shooter for the Apple II written by Paul Lowrance and published by Datamost in 1983. [1] The title screen artwork is by Art Huff. The game is similar to the 1981 game Caverns of Mars for the Atari 8-bit computers .