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  2. File:Doom-map-format-map.svg - Wikipedia

    en.wikipedia.org/wiki/File:Doom-map-format-map.svg

    Original file (SVG file, nominally 1,024 × 1,024 pixels, file size: 18 KB) ... English: Description of the Doom engine map structure. Date: 1 August 2009: Source:

  3. File:Doom Dooma Assembly constituency map.svg - Wikipedia

    en.wikipedia.org/wiki/File:Doom_Dooma_Assembly...

    Original file (SVG file, nominally 512 × 512 pixels, file size: 10 KB) This is a file from the Wikimedia Commons . Information from its description page there is shown below.

  4. MyHouse.wad - Wikipedia

    en.wikipedia.org/wiki/MyHouse.wad

    MyHouse.wad (known also as MyHouse.pk3, or simply MyHouse) is a map for Doom II created by Steve Nelson. It is a subversive horror-thriller that revolves around a house that continues to change in shape, sometimes drastically and in a non-euclidean manner.

  5. Isengard - Wikipedia

    en.wikipedia.org/wiki/Isengard

    In J. R. R. Tolkien's fantasy writings, Isengard (/ ˈ aɪ z ən ɡ ɑːr d /) is a large fortress in Nan Curunír, the Wizard's Vale, in the western part of Middle-earth.In the fantasy world, the name of the fortress is described as a translation of Angrenost, a word in Tolkien's elvish language, Sindarin, a compound of two Old English words: īsen and ġeard, meaning "enclosure of iron".

  6. Neverwinter Nights - Wikipedia

    en.wikipedia.org/wiki/Neverwinter_Nights

    Neverwinter Nights is a series of video games developed by BioWare and Obsidian Entertainment, based on the Forgotten Realms campaign setting of the Dungeons & Dragons role-playing game. Aside from also being set around the city Neverwinter, it is unrelated to both the 1991 Neverwinter Nights online game and the 2013 online game called Neverwinter.

  7. Bethesda Softworks - Wikipedia

    en.wikipedia.org/wiki/Bethesda_Softworks

    The following year saw Bethesda announce sequels to Rage and Doom, Rage 2 [62] and Doom Eternal. [63] The former was released on May 14, while the latter released in early 2020 shortly after the COVID-19 pandemic reached the United States, following a series of delays for polish after the negative reception of Fallout 76 ' s initial launch.

  8. Doom modding - Wikipedia

    en.wikipedia.org/wiki/Doom_modding

    Eternal Doom is a 32-level megawad for Doom II created by Team Eternal and TeamTNT. It was released non-commercially in several versions, with the final one being released on November 14, 1997. Eternal Doom received media attention in 2020, when through further modding, it was played through Doom Eternal. [12]

  9. Doom engine - Wikipedia

    en.wikipedia.org/wiki/Doom_engine

    Viewed from the top down, all Doom levels are actually two-dimensional, demonstrating one of the key limitations of the Doom engine: room-over-room is not possible. This limitation, however, has a silver lining: a "map mode" can be easily displayed, which represents the walls and the player's position, much like the first image to the right.