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  2. Pirate Ship Higemaru - Wikipedia

    en.wikipedia.org/wiki/Pirate_Ship_Higemaru

    Pirate Ship Higemaru was the third game produced by Capcom, following Vulgus and Sonson. It is one of three Capcom games to use Z80-based technology, along with 1942 and Exed Exes. The Yashichi, a power-up item that frequently appears in Capcom games (especially those of the late 1980s and early 1990s), makes its second cameo appearance here ...

  3. I Have No Mouth, and I Must Scream (video game) - Wikipedia

    en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I...

    Computer Gaming World gave the game an award for "Adventure Game of the Year", listed it as No. 134 on their "150 Games of All Time" and named it one of the "Best 15 Sleepers of All Time". In 2011, Adventure Gamers named it the "69th-best adventure game ever released".

  4. Mach Rider - Wikipedia

    en.wikipedia.org/wiki/Mach_Rider

    If Mach Rider is destroyed, they will separate into fragments and then reform, as long as they have energy (lives from the second sector on) remaining. Much like other games of the time, such as Ice Climber and Balloon Fight, there is no ending sequence. Once the 10th sector is completed, the story starts anew, with a second quest of 10 ...

  5. I Have No Mouth, and I Must Scream - Wikipedia

    en.wikipedia.org/wiki/I_Have_No_Mouth,_and_I...

    "I Have No Mouth, and I Must Scream" is a post-apocalyptic short story by American writer Harlan Ellison. It was first published in the March 1967 issue of IF: Worlds of Science Fiction . The story is set against the backdrop of World War III , where a sentient supercomputer named AM, born from the merging of the world's major defense computers ...

  6. Colossal Cave Adventure - Wikipedia

    en.wikipedia.org/wiki/Colossal_Cave_Adventure

    The player can die by falling into a pit or being killed by the dwarves, but otherwise the game has no ending or goal beyond finding the treasures. [1] [3] The 1977 version of the game, upon which later versions were based, adds ten more treasures and more fantasy elements. It also adds a points system, whereby completing certain goals earns a ...

  7. List of video game genres - Wikipedia

    en.wikipedia.org/wiki/List_of_video_game_genres

    Because they put little pressure on the player in the form of action-based challenges or time constraints, adventure games have had the unique ability to appeal to people who do not normally play video games. The genre peaked in popularity with the 1993 release of Myst, the best-selling PC game of all time up to that point. [34]

  8. The Town with No Name - Wikipedia

    en.wikipedia.org/wiki/The_Town_With_No_Name

    The gameplay is divided into two main forms: a point-and-click format with menus containing multiple options, followed by short animated scenes based on the player's selections; and a light gun-type interface where the player must quickly shoot a target before the target shoots back, ending the game in defeat.

  9. No Players Online - Wikipedia

    en.wikipedia.org/wiki/No_Players_Online

    Klimentov said that No Players Online was "fuzzy and noncommittal" in conveying the era its aesthetic attempts to evoke. He said the scariest element of the game was the theme of "time slipping through your fingers", that John had worked on the game for eleven years and it was barely finished.