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  2. Rotation matrix - Wikipedia

    en.wikipedia.org/wiki/Rotation_matrix

    Such non-standard orientations are rarely used in mathematics but are common in 2D computer graphics, which often have the origin in the top left corner and the y-axis down the screen or page. [ 2 ] See below for other alternative conventions which may change the sense of the rotation produced by a rotation matrix.

  3. Polar coordinate system - Wikipedia

    en.wikipedia.org/wiki/Polar_coordinate_system

    In green, the point with radial coordinate 3 and angular coordinate 60 degrees or (3, 60°). In blue, the point (4, 210°). In mathematics, the polar coordinate system specifies a given point in a plane by using a distance and an angle as its two coordinates. These are the point's distance from a reference point called the pole, and

  4. Spherical coordinate system - Wikipedia

    en.wikipedia.org/wiki/Spherical_coordinate_system

    Elevation is 90 degrees (= ⁠ π / 2 ⁠ radians) minus inclination. Thus, if the inclination is 60 degrees (= ⁠ π / 3 ⁠ radians), then the elevation is 30 degrees (= ⁠ π / 6 ⁠ radians). In linear algebra, the vector from the origin O to the point P is often called the position vector of P.

  5. Quaternions and spatial rotation - Wikipedia

    en.wikipedia.org/wiki/Quaternions_and_spatial...

    3D visualization of a sphere and a rotation about an Euler axis (^) by an angle of In 3-dimensional space, according to Euler's rotation theorem, any rotation or sequence of rotations of a rigid body or coordinate system about a fixed point is equivalent to a single rotation by a given angle about a fixed axis (called the Euler axis) that runs through the fixed point. [6]

  6. Angular displacement - Wikipedia

    en.wikipedia.org/wiki/Angular_displacement

    The angular displacement (symbol θ, ϑ, or φ) – also called angle of rotation, rotational displacement, or rotary displacement – of a physical body is the angle (in units of radians, degrees, turns, etc.) through which the body rotates (revolves or spins) around a centre or axis of rotation.

  7. Rotation of axes in two dimensions - Wikipedia

    en.wikipedia.org/wiki/Rotation_of_axes_in_two...

    In mathematics, a rotation of axes in two dimensions is a mapping from an xy-Cartesian coordinate system to an x′y′-Cartesian coordinate system in which the origin is kept fixed and the x′ and y′ axes are obtained by rotating the x and y axes counterclockwise through an angle .

  8. Cartesian coordinate system - Wikipedia

    en.wikipedia.org/wiki/Cartesian_coordinate_system

    Standard names for the coordinates in the three axes are abscissa, ordinate and applicate. [9] The coordinates are often denoted by the letters x, y, and z. The axes may then be referred to as the x-axis, y-axis, and z-axis, respectively. Then the coordinate planes can be referred to as the xy-plane, yz-plane, and xz-plane.

  9. Position (geometry) - Wikipedia

    en.wikipedia.org/wiki/Position_(geometry)

    In geometry, a position or position vector, also known as location vector or radius vector, is a Euclidean vector that represents a point P in space. Its length represents the distance in relation to an arbitrary reference origin O , and its direction represents the angular orientation with respect to given reference axes.