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The Global Game Jam (GGJ) is an annual distributed game jam. Inspired by the Nordic Game Jam , and created by Susan Gold, Ian Schreiber, Gorm Lai and Foaad Khosmood, originally developed under the International Game Developers Association Education SIG to bring together the elements of creativity, collaboration and experimentation.
The Global Game Jam, the largest video game development hackathon, [53] often includes optional requirements called 'diversifiers' [54] that aim to promote game accessibility and other causes. VanHacks is an annual hackathon that is part of Vancouver Startup Week. [55]
The Global Game Jam takes place at the end of January of every year, with over 800 locations in 100+ countries around the world. [12] The Ludum Dare is an example of a virtual game jam, an event where participants largely remain at home, but present their efforts at the conclusion of the jam. [10]
Global Game Jam – Now managed by the Global Game Jam, Inc., [31] the Global Game Jam is an event that organizes developers, artists and game designers to create games within a 48-hour period. IGDA Leadership Forum – Focuses on advancing the state of the art in game production and management and encompasses a broad range of leadership topics ...
Video gaming and gamers have been the rise for the last decade. Primarily tournaments are used to bring gamers around to associate and expand the gaming space. Events like the Annual Global Game Jam have greatly helped in the establishment of gaming as a career choice. Organisations like Virtual Union and Gamers' Republic are pushing for pro ...
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In 2009 Nordic Game Jam became the flagship for the Global Game Jam, which started that same year during the same time. Chairman of the IGDA Education Special Interest Group Susan Gold organized an initiative with Ian Schreiber and Gorm Lai to have game jams around the globe in the same way as the Nordic Game Jam and with Nordic Game Jam as ...