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In computing, a stylus (or stylus pen) is a small pen-shaped instrument whose tip position on a computer monitor can be detected. It is used to draw, or make selections by tapping. It is used to draw, or make selections by tapping.
The suite includes Sticky Notes, Sketchpad, and Screen sketch applications. On a Tablet PC that supports pen input, the Windows Ink Workspace icon in the taskbar is enabled by default, otherwise, it can be enabled manually by the user.
Drawing in Microsoft Whiteboard is called inking. It works both on mobile devices and computers. The inking toolbar has customizable pencils, as well as a ruler, a highlighter, an eraser and an object selector. Whiteboard can recognize shapes drawn by hand and straighten them. Holding the Shift key on a computer while inking draws straight lines.
Pen computing refers to any computer user-interface using a pen or stylus and tablet, over input devices such as a keyboard or a mouse.. Historically, pen computing (defined as a computer system employing a user-interface using a pointing device plus handwriting recognition as the primary means for interactive user input) predates the use of a mouse and graphical display by at least two ...
A light pen is a device similar to a touch screen, but uses a special light-sensitive pen instead of the finger, which allows for more accurate screen input. As the tip of the light pen makes contact with the screen, it sends a signal back to the computer containing the coordinates of the pixels at that point.
A digital pen is an input device which captures the handwriting or brush strokes of a user and converts handwritten analog information into digital data, enabling the data to be utilized in various applications. This type of pen is used in conjunction with a graphics tablet, tablet computer, smartphone or digital notebook.
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An example of the original pen and paper-based implementation of the WDR computer. The first instruction of an addition program is marked by the pen. The operands 4 and 5 have been stored in the two registers. The code from the photo above running in an emulator, adding the numbers 4 and 5. After 19 program steps, the end result 9 is in register 1.