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DirectX Raytracing (DXR) is a feature introduced in Microsoft's DirectX 12 that implements ray tracing, for video graphic rendering. DXR was released with the Windows 10 October update (version 1809) on October 10, 2018.
RPCS3 is a free and open-source emulator and debugger for the Sony PlayStation 3 that runs on Windows, Linux, FreeBSD and macOS operating systems, allowing PlayStation 3 games and software to be played and debugged on a personal computer.
A couple of days after The Legend of Zelda: Breath of the Wild released, Cemu was able to boot the game - though running at a sluggish framerate, without audio, and filled with many glitches. The anticipation for emulation of The Legend of Zelda: Breath of the Wild caused the emulator's Patreon to increase monthly donations to $7,400 per month ...
Yuzu used a network service called Boxcat as a replacement for Nintendo's BCAT dynamic content network. [6] This feature was later removed due to being non-functional. The implementation was planned to eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
The developers of Gallium3D called Vulkan to be something along the lines of Gallium3D 2.0 – Gallium3D separates the code that implements the OpenGL state machine from the code that is specific to the hardware. Version 1.3 is immediately available with Mesa 22.0. Hardware with support of OpenGL ES 3.1 should run at Vulkan Level 1.3 and before ...
Nicolas Thibieroz, AMD's Senior Manager of Worldwide Gaming Engineering, argues that "it can be difficult for developers to leverage their R&D investment on both consoles and PC because of the disparity between the two platforms" and that "proprietary libraries or tools chains with "black box" APIs prevent developers from accessing the code for maintenance, porting or optimizations purposes". [7]
The project started as a way for Google to bring full hardware acceleration for WebGL to Windows without relying on OpenGL graphics drivers. Google initially released the program under the BSD license. [13] The current production version (2.1.x) implements OpenGL ES 2.0, 3.0, 3.1 and EGL 1.5, claiming to pass the conformance tests for both.
Source SDK was launched as a free standalone toolset through Steam, and required a Source game to be purchased on the same account. Since the release of Left 4 Dead in late 2008, Valve began releasing "Authoring Tools" for individual games, which constitute the same programs adapted for each game's engine build.