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  2. Boundary representation - Wikipedia

    en.wikipedia.org/wiki/Boundary_representation

    Boundary representation has also been extended to allow special, non-solid model types called non-manifold models. As described by Braid, normal solids found in nature have the property that, at every point on the boundary, a small enough sphere around the point is divided into two pieces, one inside and one outside the object.

  3. Euler operator (digital geometry) - Wikipedia

    en.wikipedia.org/wiki/Euler_operator_(digital...

    In solid modeling and computer-aided design, the Euler operators modify the graph of connections to add or remove details of a mesh while preserving its topology. They are named by Baumgart [1] after the Euler–Poincaré characteristic. He chose a set of operators sufficient to create useful meshes, some lose information and so are not invertible.

  4. Surface of constant width - Wikipedia

    en.wikipedia.org/wiki/Surface_of_constant_width

    A supporting plane is a plane that intersects the boundary of D but not the interior of D. One defines the width of the body as before. If the width of D is the same in all directions, then one says that the body is of constant width and calls its boundary a surface of constant width, and the body itself is referred to as a spheroform.

  5. Polygon - Wikipedia

    en.wikipedia.org/wiki/Polygon

    A simple polygon is the boundary of a region of the plane that is called a solid polygon. The interior of a solid polygon is its body, also known as a polygonal region or polygonal area. In contexts where one is concerned only with simple and solid polygons, a polygon may refer only to a simple polygon or to a solid polygon.

  6. Curve of constant width - Wikipedia

    en.wikipedia.org/wiki/Curve_of_constant_width

    Every body of constant width is a convex set, its boundary crossed at most twice by any line, and if the line crosses perpendicularly it does so at both crossings, separated by the width. By Barbier's theorem , the body's perimeter is exactly π times its width, but its area depends on its shape, with the Reuleaux triangle having the smallest ...

  7. Face (geometry) - Wikipedia

    en.wikipedia.org/wiki/Face_(geometry)

    In elementary geometry, a face is a polygon [note 1] on the boundary of a polyhedron. [3] [4] Other names for a polygonal face include polyhedron side and Euclidean plane tile. For example, any of the six squares that bound a cube is a face of the cube. Sometimes "face" is also used to refer to the 2-dimensional features of a 4-polytope.

  8. Simple polygon - Wikipedia

    en.wikipedia.org/wiki/Simple_polygon

    Another important class of simple polygons are the star-shaped polygons, the polygons that have a point (interior or on their boundary) from which every point is visible. [ 2 ] A monotone polygon , with respect to a straight line L {\displaystyle L} , is a polygon for which every line perpendicular to L {\displaystyle L} intersects the interior ...

  9. Constructive solid geometry - Wikipedia

    en.wikipedia.org/wiki/Constructive_solid_geometry

    Constructive solid geometry (CSG; formerly called computational binary solid geometry) is a technique used in solid modeling. Constructive solid geometry allows a modeler to create a complex surface or object by using Boolean operators to combine simpler objects, [ 1 ] potentially generating visually complex objects by combining a few primitive ...

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