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noclip.website is an online video game map viewer created in 2018, allowing visitors to browse a selection of datamined levels from several games and travel through them in noclip mode without being hindered by walls, objects or gravity. It therefore allows exploration in ways not intended by the game's developers, providing new insights into ...
Other games procedurally generate other aspects of gameplay, such as the weapons in Borderlands which have randomized stats and configurations. [3] This is a list of video games that use procedural generation as a core aspect of gameplay. Games that use procedural generation solely during development as part of asset creation are not included.
Depth was put on the Steam store as a pre-order on October 16, 2014, and released on November 3, 2014. "The Big Catch" update was released on December 16, 2014, adding 2 new shark classes, 1 new map and a new game type called "Megalodon Hunt."
In video games using procedural world generation, the map seed is a (relatively) short number or text string which is used to procedurally create the game world ("map"). "). This means that while the seed-unique generated map may be many megabytes in size (often generated incrementally and virtually unlimited in potential size), it is possible to reset to the unmodified map, or the unmodified ...
Endless Ocean (known as Forever Blue in Japanese) is a scuba diving adventure game developed by Arika and published by Nintendo for the Wii. [3] It is considered a spiritual successor to Everblue, another scuba diving adventure game series also developed by Arika.
Shinsekai: Into the Depths is an action-adventure video game developed and published by Capcom for iOS and macOS through Apple Arcade and the Nintendo Switch. The Apple Arcade version ceased further downloads on the 15th of August, 2023. It ended service on the 29th of August, 2023, rendering the game unplayable on iOS and macOS devices.
Descent Into the Depths of the Earth [2] is an adventure module for the Dungeons & Dragons (D&D) fantasy roleplaying game coded D1–2. It was written by Gary Gygax , and combines two previously published modules from 1978, the original Descent into the Depths of the Earth and Shrine of the Kuo-Toa .
In Route-16, a driving maze game, exiting a maze takes the player to a large overworld map showing the locations of the player, cars, mazes and treasures. [4] In 005, an early stealth game, players could enter buildings like ice rinks and warehouses from the main screen to avoid enemies, leading to different screens. The final scene tasks the ...