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  2. JPEG XS - Wikipedia

    en.wikipedia.org/wiki/JPEG_XS

    Depending on the configuration, XS typically imposes only between 1 and 32 lines of additional end-to-end latency, when compared to the same system using uncompressed video. Lightweight: JPEG XS is designed to have low computational and memory complexity , allowing for efficient low-power and low-resource implementations on various platforms ...

  3. Huffyuv - Wikipedia

    en.wikipedia.org/wiki/Huffyuv

    Huffyuv (or HuffYUV) is a lossless video codec created by Ben Rudiak-Gould which is meant to replace uncompressed YCbCr as a video capture format. The codec can also compress in the RGB color space. "Lossless" means that the output from the decompressor is bit-for-bit identical with the original input to the compressor.

  4. Lagarith - Wikipedia

    en.wikipedia.org/wiki/Lagarith

    Lagarith is an open source lossless video codec written by Ben Greenwood. [1] It is a fork of the code of HuffYUV and offers better compression at the cost of greatly reduced speed on uniprocessor systems. [2] [3] Lagarith was designed and written with a few aims in mind: Speed

  5. LZ4 (compression algorithm) - Wikipedia

    en.wikipedia.org/wiki/LZ4_(compression_algorithm)

    The LZ4 algorithm aims to provide a good trade-off between speed and compression ratio. Typically, it has a smaller (i.e., worse) compression ratio than the similar LZO algorithm, which in turn is worse than algorithms like DEFLATE.

  6. Lossless compression - Wikipedia

    en.wikipedia.org/wiki/Lossless_compression

    Most lossless compression programs do two things in sequence: the first step generates a statistical model for the input data, and the second step uses this model to map input data to bit sequences in such a way that "probable" (i.e. frequently encountered) data will produce shorter output than "improbable" data.

  7. Display Stream Compression - Wikipedia

    en.wikipedia.org/wiki/Display_Stream_Compression

    Display Stream Compression (DSC) is a VESA-developed video compression algorithm designed to enable increased display resolutions and frame rates over existing physical interfaces, and make devices smaller and lighter, with longer battery life. [1] It is a low-latency algorithm based on delta PCM coding and YC G C O-R color space. [1] [2]

  8. TICO (codec) - Wikipedia

    en.wikipedia.org/wiki/TICO_(codec)

    The TICO codec, an abbreviation for "Tiny Codec," [1] is a video compression technology created to facilitate the transmission of high-resolution video over existing network infrastructures, including both IP networks and SDI infrastructures, the result appears visually lossless. TICO codec was represented in 2013 by the Belgian company intoPIX.

  9. Lempel–Ziv–Oberhumer - Wikipedia

    en.wikipedia.org/wiki/Lempel–Ziv–Oberhumer

    Allows the user to adjust the balance between compression ratio and compression speed, without affecting the speed of decompression; LZO supports overlapping compression and in-place decompression. As a block compression algorithm, it compresses and decompresses blocks of data. Block size must be the same for compression and decompression.